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@ Blog Blog: Intrinsic's R&D
Intrinsic's Research & Development blog!
Articles & posts on varied topics, related to video effects, or not :)
I've been running VJFX.com since around 2004, before mostly hobby based,
but lately with more time invested in it, and continuing to make the best of it!

Intrinsic's Research & Development blog!
Articles & posts on varied topics, related to video effects, or not :)
I've been running VJFX.com since around 2004, before mostly hobby based,
but lately with more time invested in it, and continuing to make the best of it!

 

I've played around more with the Xbox Kinect and FreeFrame plugins: free download

These are PC ONLY, and only an FF1.0 CPU version of this newly attached one for now, I'll see what I can do later with FFGL version, and if anyone want to *give* me a Mac I might make a Mac version, otherwise it will have to wait till I get a new Mac I'm afraid :S

The plugins use the OpenNI library internally to get the depth image in real time from (in theory any PrimeSense/OpenNI module) the Kinect controller, on PC.

The FFGL Plugin loads as a source plugin in Resolume Avenue and other software that has FFGL support. Here is a tutorial how to (try, no 100% promises it will work for you) get it up and running (in full article) and there is a FFCPU version too (FF1.0).

 Update still delayed sorry, but I've worked some on it.

This is a free download (attachment/link at bottom of article), as a little contribution to the community :)

Last modified on 2012-05-17

I had a great time at the "Digital Circus" at Blindern in Oslo yesterday, "VJ'ed" on the main screen with Euphoria, hooked up with DanceJockey and did a bit of collab on the performance, although not many knew I was doing what was on that screen all day :) 6 live cam feeds, a kinect and lots of fun with Freeframe video effect plugins. Maybe one of the nicest things was seeing the joy of kids looking into one of the effect-twitched cams when I told them they were on the big screen, I sat in a corner of the tent :) All together a very nice experience, and meeting some talented new acquaintances.

Last modified on 2011-10-03

2012-04-05
Full plugin and parameter list with descriptions for each parameter can now be downloaded: link at bottom of the article found by clicking here.

2011-05-09
Check the WIP of plugin & parameter display in the VJFX Shop, not 100% finished/decided but testing some jQuery implementations.

2011-05-03 - Phase 1 Complete!
Finally new database design for plugin info is complete! 15 Python scripts written for automation, 1201 parameters and 200 plugins (yay!) now processed into .csv and imported into database! Next up is online presentation from new plugin and parameter data, php+sql :)

It has taken weeks, but from now the good part: on any coming updates/releases it will take seconds to replace the full database with up-to-date info on any changes and additions (and more). Everything is now automatically extracted using scripts, from comment constructs in the actual source code, where everything is added/changed during the actual implementation.  And finally all 480+ missing descriptions have been written and added too.

Hope is to get it all online soon (still need to implement php/mysql presentation changes) and then focus on fixes, additions, and new development! These tools will also enable construction of other formats for downloadable documentation, like .CSV and .XML etc.

Last modified on 2012-04-05

I've long thought that there must be a way to accomplish a post-rendering antialiasing (removing of jagged edges) on videoframes, and from time to time I have been searching for this, I recently found this research paper by Alexander Reshetov at Intel Labs on MLAA (Morphological Antialiasing), implementations for CPU and GPU are out there and it is pretty neat!

Antialiasing/smoothing of edges might be nice for VJing since output is large scale w/projector, still as mentioned underneath, there is a performance hit on CPU processing with this one, nevertheless I decided to make another FREE FreeFrame 1.0/CPU plugin (attached at bottom of full article) for MLAA processing. I will look into making a GPU version sometime too, and might add an FFGL to the download, sorry to say this one is also PC Only, due to proprietary tech not implemented by me, I've just integrated it into a FreeFrame plugin basically, with some parameter control, ++. I am hoping to add some free releases for Mac too, it will come. (more in full article).

 

Last modified on 2011-11-09
Latest Edits
  • FreeFrame DepthCam Plugi..

    FreeFrame DepthCam Plugins   I've played around more with the Xbox Kinect and FreeFrame plugins: free download These are PC ONLY, and only…


    Edited on 17/05/2012 - 17:04

  • "Esoteric Allusions"

    xpost from AlienOrganics.net:  Finally, the sequel for the "Subconscious Perceptions", my main, or side project within my art endeavours for…


    Edited on 06/05/2012 - 13:15

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