Quick Nav
Latest Tweets
Go Back To..
@ Social Displaying items by tag: Realtime

About - From Freeframe.org

FreeFrame provides a framework for developing video effects plugins and hosts on Windows, Linux and Mac OSX. Sample code is provided which compiles in Delphi, MSVC, GCC, Project Builder and Kylix.

The plugins are initially intended for use in VJ ('Visual Jockey') applications. The project was initiated by developers from VJamm, Resolume and EffecTV. Some great plugins have been written. Freeframe support is now available in a large number of video applications.

We decided to set up FreeFrame because after extensive research we were not able to find a video effects plugin system that satisfied the following criteria:

Open - i.e.. not governed by a commercial organisation. We want to bring together a large number of media applications here, so independence of the format is important for developers to be confident in putting in the work needed to support the format. Openness should also encourage plugin developers in their involvement. We have been very happy with the enthusiasm

CrossPlatform & CrossCompiler - Many formats use object interfaces and other compiler / platform specific interfaces which prevent those formats from reaching the widest audience, and thus stifle collaboration between developers.

Standardised - The plugin system features heavily standardised interface structures designed to facilitate the implementation of the standard in the widest possible variety of applications. eg. standard ieee 32bit floats running from 0-1 for the plugins parameters

Technical independence - Many of the plugin formats we looked at were only really designed for use with their native host app. FreeFrame intends to address the many considerations of technical independence of the plugin .dll/.so from the host app that are required for a robust format suitable for a wide range of existing host applications.

Edit by Intrinsic 24.12.11 I'll rewrite this area later with an easier to grasp tutorial section and explanation with images/videos++ ~Q1-Q2 2012 :)

 

Well, since I got the new shop online I've been waiting with re-enabling the Inside-Us-All FreeFramePack 2.0 since the download was too big (limits imposed by the online shop system), but it was brought to my attention that it is in 2 files and the limit is for each file, not a total, so I've enabed it again here, for those looking for it. A very popular freeframe (FF1.0/FFCPU) Legacy pack from Dave Green (I resell it for him here).

Click here to view it in the shop!

Again a couple new plugins added, but focus has been mainly on expanding functionality on the Blobs & Tentacles pack and the other new additions from 2.5. Also some has been done with the Feedback plugins, more to explore with new parameters and the new FeedbackRGB1. More info here!

These are CPU based video processing plugins in the FreeFrame opensource specification/format, and can be loaded/used in a number of applications/hosts ..more about FreeFrame here.

All packs/bundles available @ Intrinsic's Shop.

 

I've played around more with the Xbox Kinect and FreeFrame plugins: free download

These are PC ONLY, and only an FF1.0 CPU version of this newly attached one for now, I'll see what I can do later with FFGL version, and if anyone want to *give* me a Mac I might make a Mac version, otherwise it will have to wait till I get a new Mac I'm afraid :S

The plugins use the OpenNI library internally to get the depth image in real time from (in theory any PrimeSense/OpenNI module) the Kinect controller, on PC.

The FFGL Plugin loads as a source plugin in Resolume Avenue and other software that has FFGL support. Here is a tutorial how to (try, no 100% promises it will work for you) get it up and running (in full article) and there is a FFCPU version too (FF1.0).

 Update still delayed sorry, but I've worked some on it.

This is a free download (attachment/link at bottom of article), as a little contribution to the community :)

Update: Using the XBOX 360 Kinect controller and the open source SDK OpenNI & PrimeSense KinectModded drivers on pc, I've implemented and processed the 3D depth image generated, through the iInferno Fire effect plugin!

 R&D: Kinect + OpenNI + PrimeSense(Kinect mod), depth image through my iInferno FreeFrameGL plugin (running in my VJ app Euphoria).

Check out www.zebraimaging.com they have realtime holographic displays, interesting tech!

Now available again! Inside-Us-All varied set of some great plugins. The set of effects have grown popular in the vj scene, and its well deserved. The Mac versions is in a dmg/pkg with 3 different install-options: modul8, isadora and quartz composer. A zip file with just the plugins and the library files separate is available as an option for use in other apps.

Effect plugins that makes a very dynamic "feed" stream of pixels from video input. Using a technique optimized over long time, for making pixels "feed" from the screen. These can be quite hypnotic to watch. Different lookup tables are used for different styles.

Inferno, hell, fire and flames, and particles in several versions, along with an effect similar to the one in the Blade Trinity movie, VampireDeath! Oh yeah!

Assorted effects that manipulate the colors of the video input. Some of these are traditional effects that control f.ex. brightness and contrast, and some are color manipulations based on weird formulas that can produce interesting experimental results.

Assorted effects. Some experimental luma zooming. Some fast blur effects, SineWaves that wave the video, some with a twist, and separate processing of colors, and the LumaZoom effects zoom only the, you guessed it, luma! Quite cool effect when used together with blur first then the LumaZooms. And not to forget the classic twirl effect.

A pack with plasmalike effects. There are several variations, some that add some random elements to the effects (PlasmaNoise ones). This is a traditional "demo scene" effect, but here with several variations over the formulae.

A pack of effect plugins that contains different enhance edges techniques, also a very cool "voxel" effect that makes almost any input look like 3D!

A pack with several classic effects like FilmStrip, Feedback and Strobe. Also times cratching through the WTWarp ones, along with some tv noise, mirroring, and a plugin that converts video into Anaglyph 3D!

A pack of assorted morphing filters, splitting and offset effects, some that gives animation even to stills, even cooler with animation or video ofcourse. And the Moire effect is a classic, with patterns animated as input it can be awesome.

Tap into the power of layer blend modes similar to Aftereffects & Photoshop! Inks are 2-input plugins that can be used to mix one input onto another in realtime.

Keying, and blending by alpha (transparency); this pack gives an assortment of modes to achieve matte/blending, often used to combine main elements onto backdrops, or making interesting combinations. These are 2-input filters that modifies the transparency of one input, and then draws it onto the other, making the other shine through in different ways.

A pack with cross fades and wipe effects seen in different video editing applications, these are for realtime mixing! Important: to use these, make sure you got an application that supports a minimum of 2 inputs for freeframe plugins!

Containing a variety of plugins: Fluid and painterly styling, kaleidoscope effects, different psychedelic effects, growing light, pulsating light, tunnels.

Source-plugins! Enter a playfield of blobs and tentacles: Isc3DParticles draw tentacly rays of light that can be rotated in 3D, kindof like mini controllable lightsynths. Produce an "inside-body" like atmosphere with the IscBlobMass and MetaBlobs, then go on to explore and control bright dot's of light with IscWhiteDots, and the IscFlowPaint which make a painterly output to use as anything from masks to content by itself, or in combination with filterplugins to create a very varied live output.