
Again a couple new plugins added, but focus has been mainly on expanding functionality on the Blobs & Tentacles pack and the other new additions from 2.5. Also some has been done with the Feedback plugins, more to explore with new parameters and the new FeedbackRGB1. More info here!
These are CPU based video processing plugins in the FreeFrame opensource specification/format, and can be loaded/used in a number of applications/hosts ..more about FreeFrame here.
All packs/bundles available @ Intrinsic's Shop.
Nearing a decade ago I released this web (demoscene) demo called "Awakening" as a tribute to my oldskool demoscene PC group Darkzone.
All models are either generated or modified by code realtime, and all movement done with code, synced to music manually by hand.
At the time I was heavily into using Macromedia Director (now Adobe Director) and Shockwave 3D. This is a bit dated browser plugin technology now, BUT it is still developing, and there are current rumors Director 12 might be able to generate content/games to run on iPad2 and iOS, rumors! but exciting!?
Update: Using the XBOX 360 Kinect controller and the open source SDK OpenNI & PrimeSense KinectModded drivers on pc, I've implemented and processed the 3D depth image generated, through the iInferno Fire effect plugin!
R&D: Kinect + OpenNI + PrimeSense(Kinect mod), depth image through my iInferno FreeFrameGL plugin (running in my VJ app Euphoria).
Samples of IntrinsicFX FreeFrames and more can be found at Vimeo and Youtube, check IntrinsicFX FreeFrames (specifically for IntrinsicFX FreeFrames) and IntrinsicFX @ Vimeo my main profile at Vimeo. Alternatively check IntrinsicFX @ Youtube.
More samples of IntrinsicFX FreeFrames and more can be found at Vimeo and Youtube, check IntrinsicFX FreeFrames (specifically for IntrinsicFX FreeFrames) and IntrinsicFX @ Vimeo my main profile at Vimeo. Alternatively check IntrinsicFX @ Youtube.

