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@ Showcase FreeFrame Packs Cross Fade Wipe 2.6

Cross Fade Wipe 2.6

Mac/OSX:
PC/Win32:

A pack with cross fades and wipe effects seen in different video editing applications, these are for realtime mixing! Important: to use these, make sure you got an application that supports a minimum of 2 inputs for freeframe plugins!

New in 2.6: On request: now also includes forced 1-input versions (transition between same input where that gives any effect, depending on transition type) in separate folder in zip file!

Isc XFCubeH1
Inputs: 2
Parameters: 4
IntrinsicFX
XFCubeH1
Horizontal cube transition effect, rotate from input 1 to input 2...

ID: ix12Version: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. Sets direction of the rotation.
(4)Perspective
Default Value: 0.30
Increase or decrease perspective of the cube, the default looks kindof right.

Isc XFBackTime1
Inputs: 2
Parameters: 2
IntrinsicFX
XFBackTime1
Cross fade while going back and forth in time and crossfade colors/transparency...

ID: ix2xVersion: 2.6Parameters: 2Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Grab Time
Default Value: 0.25
This is the delta that is added for each frame, 0.0 (only last grabbed image will be used infinitely forward in time), 1.0 (it grabs every new frame there is). It defaults to grabbing every 4th frame into the back-in-time buffer.

Isc XFCubeV1
Inputs: 2
Parameters: 4
IntrinsicFX
XFCubeV1
Vertical cube rotation crossfade between 2 inputs...

ID: ix11Version: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. Sets direction of the rotation.
(4)Perspective
Default Value: 0.30
Increase or decrease perspective of the cube, the default looks kindof right.

Isc XFBarsH1
Inputs: 2
Parameters: 5
IntrinsicFX
XFBarsH1
Splits the image into rotating 3D bars Horizontally...

ID: ix2jVersion: 2.6Parameters: 5Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. In this effect it lets the bars rotate the other direction.
(4)Nr Of Bars
Default Value: 0.25
Defines how many bars the frame will be split into.
(5)Perspective
Default Value: 0.20
Sets the perspective of the bars" 3D look. Defaults to something that looks kindof right, this parameter lets you decrease and increase it.

Isc XFSheet1
Inputs: 2
Parameters: 4
IntrinsicFX
XFSheet1
Cross fade like 2 sheets of paper with input 1 and input 2...

ID: ix13Version: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. Sets direction of the transition.
(4)Flip
Default Value: 0.00
Lets you make the transition upside down vertically. Should default to sheets coming from above.

Isc XFBarsV1
Inputs: 2
Parameters: 5
IntrinsicFX
XFBarsV1
Splits the image into rotating 3D bars Vertically...

ID: ix2kVersion: 2.6Parameters: 5Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. In this effect it lets the bars rotate the other direction.
(4)Nr Of Bars
Default Value: 0.25
Defines how many bars the frame will be split into.
(5)Perspective
Default Value: 0.20
Sets the perspective of the bars" 3D look. Defaults to something that looks kindof right, this parameter lets you decrease and increase it.

Isc XFLight1
Inputs: 2
Parameters: 1
IntrinsicFX
XFLight1
Crossfade to brighter lightness while crossfading colors...

ID: ix2cVersion: 2.6Parameters: 1Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.

Isc XFBlack1
Inputs: 2
Parameters: 1
IntrinsicFX
XFBlack1
Crossfade out to black and then in next input...

ID: ix2zVersion: 2.6Parameters: 1Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.

Isc XFInvFlash1
Inputs: 2
Parameters: 1
IntrinsicFX
XFInvFlash1
crossfade to a sudden inverse/negative image/mix and back...

ID: ix2dVersion: 2.6Parameters: 1Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.

Isc XFCircle1
Inputs: 2
Parameters: 3
IntrinsicFX
XFCircle1
Cross fade with a circle wipe...

ID: ix32Version: 2.6Parameters: 3Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. In this effect it chooses whether the circle wipe should make a circle shrink to middle or grow from middle and out.

Isc XFCross1
Inputs: 2
Parameters: 4
IntrinsicFX
XFCross1
Crossfade with a cross wipe...

ID: ix30Version: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. In this effect it chooses whether the cross wipe should open from center or close to center.
(4)Scale
Default Value: 0.00
If you increase this enough, you get a wafflelike pattern instead of just a cross (zoom out).

Isc XFCross2
Inputs: 2
Parameters: 4
IntrinsicFX
XFCross2
Cross fade with a cross wipe, and scrolling inputs into the wipe...

ID: ix31Version: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. In this effect it chooses whether the cross wipe should open from center or close to center. And for this particular cross, the direction of the scroll of the inputs in the cross.
(4)Scale
Default Value: 0.00
If you increase this enough, you get a wafflelike pattern instead of just a cross (zoom out).

Isc XFImages1
Inputs: 2
Parameters: 6
IntrinsicFX
XFImages1
Crossfade with zooming all the way into a pixel of input 1, that finally reveals input 2 for each pixel of input 1...

ID: ix2nVersion: 2.6Parameters: 6Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. In this effect it chooses whether the transition zooms in on one pixel, or zooms out from one pixel, or when crop is used, a larger area than one pixel.
(4)Crop
Default Value: 0.00
Defines a larger area than one pixel, to zoom.
(5)Sin Mix
Default Value: 0.10
A value that lets you mix the transition with a sine interpolation, might look smoother in some cases. This defines how large the sine values will be. Defaults to not used.
(6)Mix Sin Mix
Default Value: 0.00
This parameter lets you crossfade between sine values and linear values for the transition time index. Defaults to using only linear interpolation in time.

Isc XFLinesH1
Inputs: 2
Parameters: 4
IntrinsicFX
XFLinesH1
wipe each line in different direction, horizontally...

ID: ix2uVersion: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition.
(4)Nr Of Lines
Default Value: 0.23
Defines how many lines the frame will be divided in. Defaults to 5.

Isc XFLinesV1
Inputs: 2
Parameters: 4
IntrinsicFX
XFLinesV1
wipe each line in different direction, vertically...

ID: ix2wVersion: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition.
(4)Nr Of Lines
Default Value: 0.23
Defines how many lines the frame will be divided in. Defaults to 5.

Isc XFNoise1
Inputs: 2
Parameters: 6
IntrinsicFX
XFNoise1
Crossfade from input 1 into noise/static, and then out to input 2...

ID: ix2yVersion: 2.6Parameters: 6Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Noise Strength
Default Value: 0.00
The contrast ratio of the noise that is mixed in towards the middle of the transition.
(3)Reverse Red
Default Value: 0.00
The colorization of the noise, RED value. The color of the noise defaults to grey (between black and white).
(4)Reverse Green
Default Value: 0.00
The colorization of the noise, GREEN value. The color of the noise defaults to grey (between black and white).
(5)Reverse Blue
Default Value: 0.00
The colorization of the noise, BLUE value. The color of the noise defaults to grey (between black and white).
(6)Noise Size
Default Value: 0.00
Lets you increase the size of the noise so its not only per pixel but up-scaled pixels, blocky. Defaults to noise on a per pixel basis.

Isc XFPieces1
Inputs: 2
Parameters: 5
IntrinsicFX
XFPieces1
Crossfade with attaching pieces...

ID: ix2qVersion: 2.6Parameters: 5Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. Choose between splitting up in pieces, or setting pieces together.
(4)Scale Up 1
Default Value: 0.00
Let you scale up the inut that fades away, when it fades away. Default is no scaling.
(5)Piece Dist
Default Value: 0.00
Defines how far apart the pieces will be when they are apart. Defaults to just until reaching edge of the frame.

Isc XFPixels1
Inputs: 2
Parameters: 4
IntrinsicFX
XFPixels1
Crossfade with input 1 zooming and dissolving into pixels, while input 2 appears...

ID: ix2lVersion: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition.
(4)Switch
Default Value: 0.00
A randomize switch, if it goes from less than 0.5 (50%) to more, or other way around, the effect is randomized. Animating this up and down fast could produce a noiselike output.

Isc XFPixels2
Inputs: 2
Parameters: 4
IntrinsicFX
XFPixels2
Crossfade into pixels around the edges from center, revealing input 2...

ID: ix2mVersion: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition.
(4)Switch
Default Value: 0.00
A randomize switch, if it goes from less than 0.5 (50%) to more, or other way around, the effect is randomized. Animating this up and down fast could produce a noiselike output.

Isc XFRefraction1
Inputs: 2
Parameters: 5
IntrinsicFX
XFRefraction1
Crossfade with a refraction approach, scaling both horizontally and vertically in pieces/areas...

ID: ix2pVersion: 2.6Parameters: 5Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. Makes it go opposite direction.
(4)Nr Of Pieces
Default Value: 0.50
Defines how many pieces it will be in the refraction effect.
(5)Perspective
Default Value: 0.00
You can add a perspective effect, it can look interesting. Defaults to no perspective.

Isc XFScale1
Inputs: 2
Parameters: 1
IntrinsicFX
XFScale1
Crossfade by scaling up input 1 and scaling down to input 2, while crossfading colors...

ID: ix2oVersion: 2.6Parameters: 1Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.

Isc XFScrollH1
Inputs: 2
Parameters: 4
IntrinsicFX
XFScrollH1
Lines that scroll different directions horizontally, from input 1 ending up in input 2..

ID: ix2tVersion: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. Makes it scroll opposite direction.
(4)Nr Of Scrollers
Default Value: 0.23
Defines how many scroll-lines there are, defaults to 5.

Isc XFScrollV1
Inputs: 2
Parameters: 4
IntrinsicFX
XFScrollV1
Lines that scroll different directions vertically, from input 1 ending up in input 2..

ID: ix2vVersion: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. Makes it scroll opposite direction.
(4)Nr Of Scrollers
Default Value: 0.23
Defines how many scroll-lines there are, defaults to 5.

Isc XFStretchH1
Inputs: 2
Parameters: 4
IntrinsicFX
XFStretchH1
Crossfade with stretching parts of input 1 and input 2 horizontally...

ID: ix2rVersion: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. Makes it stretch out or in (sets direction).
(4)Nr Of Parts
Default Value: 0.00
How many pieces to divide into. Default only one piece.

Isc XFStretchV1
Inputs: 2
Parameters: 4
IntrinsicFX
XFStretchV1
Crossfade with stretching parts of input 1 and input 2 vertically...

ID: ix2sVersion: 2.6Parameters: 4Inputs: 2System: PC or Mac

Parameters
(1)Mix
Default Value: 0.00
This parameter controls the crossfade from input 1 to input 2, it defaults to showing only input 1.
(2)Ping Pong
Default Value: 1.00
This is a switch that when above 0.5 (50%) gives a ping-pong between A-B-A so transition will allways go towards B, and reverse to A. If off (less than 0.5 (50%) - default) you get the transition continuous first from A-B then from B-A, linear.
(3)Reverse
Default Value: 0.00
Reverses the transition. Makes it stretch out or in (sets direction).
(4)Nr Of Parts
Default Value: 0.00
How many pieces to divide into. Default only one piece.

Additional Info

  • Vendor: IntrinsicFX
  • Product Type: FreeFrame, Legacy CPU, Pack
  • Item Type: Pack, Showcase
  • Product Model: Cross Fade Wipe (IFX511V26FF10)
Mac/OSX:
PC/Win32:
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