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@ Showcase FreeFrame Packs Sparks & Flames 2.6

Sparks & Flames 2.6

Mac/OSX:
PC/Win32:

Inferno, hell, fire and flames, and particles in several versions, along with an effect similar to the one in the Blade Trinity movie, VampireDeath! Oh yeah!

Isc Inferno1
Inputs: 1
Parameters: 12
IntrinsicFX
Inferno1
Maybe the best freeframe (CPU) fire effect plugins out there. Let it burn! I put a lot of work behind these ones, many weeks of research & dev...

ID: iz23Version: 2.6Parameters: 12Inputs: 1System: PC or Mac

Parameters
(1)Brightness
Default Value: 0.75
Controls the brightness of the fire effect.
(2)Col Value
Default Value: 0.75
Controls what brightness from the input pixels that will be used for generating the fire.
(3)Range
Default Value: 0.50
Used together with Col Value, defines the range of input pixels (by brightness) to generate fire effect from.
(4)Blend
Default Value: 0.60
Negative / Positive input - sets the strength of the input for fire effect, < 0.5 = negative image, > 0.5 positive image.
(5)Burn Speed
Default Value: 0.54
Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
(6)FlowMap Blend
Default Value: 0.94
Blend amount for blending each frame of fire, new frame blended onto last frame.
(7)CoolMap Base
Default Value: 0.20
Defines how much to add to the coolingmap by default. the more added the more fire (less fading away).
(8)Fire Blend
Default Value: 1.00
The blend of the fire on top of the input pixels. This lets you combine input image with the fire effect, so you get fire and darkness - to fire and image. Default = full effect, nothing left of input image.
(9)Flip Fire
Default Value: 0.00
Burn upwards (default) or downwards on screen.
(10)CoolMap Speed
Default Value: 0.75
The speed to animate the cooling map. (that determines the variedness of the cooling/fading of the flames).
(11)CoolMap Mul
Default Value: 0.64
Amount to multiply the cooling map. Makes flames fade faster if high value.
(12)CoolMap Add
Default Value: 0.25
Animate the coolmap values by adding to the values.

Isc Inferno2
Inputs: 1
Parameters: 12
IntrinsicFX
Inferno2
Maybe the best freeframe (CPU) fire effect plugins out there. Let it burn! I put a lot of work behind these ones, many weeks of research & dev. Same as Inferno1 but with a different coolingmap that lo..

ID: iz24Version: 2.6Parameters: 12Inputs: 1System: PC or Mac

Parameters
(1)Brightness
Default Value: 0.75
Controls the brightness of the fire effect.
(2)Col Value
Default Value: 0.75
Controls what brightness from the input pixels that will be used for generating the fire.
(3)Range
Default Value: 0.50
Used together with Col Value, defines the range of input pixels (by brightness) to generate fire effect from.
(4)Blend
Default Value: 0.60
Negative / Positive input - sets the strength of the input for fire effect, < 0.5 = negative image, > 0.5 positive image.
(5)Burn Speed
Default Value: 0.54
Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
(6)FlowMap Blend
Default Value: 0.94
Blend amount for blending each frame of fire, new frame blended onto last frame.
(7)CoolMap Base
Default Value: 0.20
Defines how much to add to the coolingmap by default. the more added the more fire (less fading away).
(8)Fire Blend
Default Value: 1.00
The blend of the fire on top of the input pixels. This lets you combine input image with the fire effect, so you get fire and darkness - to fire and image. Default = full effect, nothing left of input image.
(9)Flip Fire
Default Value: 0.00
Burn upwards (default) or downwards on screen.
(10)CoolMap Speed
Default Value: 0.75
The speed to animate the cooling map. (that determines the variedness of the cooling/fading of the flames).
(11)CoolMap Mul
Default Value: 0.64
Amount to multiply the cooling map. Makes flames fade faster if high value.
(12)CoolMap Add
Default Value: 0.25
Animate the coolmap values by adding to the values.

Isc Inferno3
Inputs: 1
Parameters: 11
IntrinsicFX
Inferno3
Maybe the best freeframe (CPU) fire effect plugins out there. Let it burn! I put a lot of work behind these ones, many weeks of research & dev. Same effect as the other Infernos but uses the actual co..

ID: iz25Version: 2.6Parameters: 11Inputs: 1System: PC or Mac

Parameters
(1)Col Value
Default Value: 0.85
Controls what brightness from the input pixels that will be used for generating the fire.
(2)Range
Default Value: 0.21
Used together with Col Value, defines the range of input pixels (by brightness) to generate fire effect from.
(3)Blend
Default Value: 0.69
Negative / Positive input - sets the strength of the input for fire effect, < 0.5 = negative image, > 0.5 positive image.
(4)Burn Speed
Default Value: 0.54
Defines how long up the flames go from the source input spots. Default = not so long.. more fire with higher values.
(5)FlowMap Blend
Default Value: 0.94
Blend amount for blending each frame of fire, new frame blended onto last frame.
(6)CoolMap Base
Default Value: 0.20
Defines how much to add to the coolingmap by default. the more added the more fire (less fading away).
(7)Fire Blend
Default Value: 1.00
The blend of the fire on top of the input pixels. This lets you combine input image with the fire effect, so you get fire and darkness - to fire and image. Default = full effect, nothing left of input image.
(8)Flip Fire
Default Value: 0.00
Burn upwards (default) or downwards on screen.
(9)CoolMap Speed
Default Value: 0.75
The speed to animate the cooling map. (that determines the variedness of the cooling/fading of the flames).
(10)CoolMap Mul
Default Value: 0.64
Amount to multiply the cooling map. Makes flames fade faster if high value.
(11)CoolMap Add
Default Value: 0.25
Animate the coolmap values by adding to the values.

Isc VampireDeath
Inputs: 1
Parameters: 8
IntrinsicFX
VampireDeath
A combination of the Inferno effect and the particle effect. Named after the visual effect of vampires being killed in Blade with Wesley Snipes ;)..

ID: iz28Version: 2.6Parameters: 8Inputs: 1System: PC or Mac

Parameters
(1)Birth Value
Default Value: 0.69
The brightness value that together with Birth Range defines the range of brightness that will seed (give birth to) particles.
(2)Birth Range
Default Value: 0.10
The birth range, together with Birth Value it forms the range of brightness that will give birth (seed) new particles.
(3)Fade Strength
Default Value: 0.30
The step value for fading - low values gives particles longer lives, high makes them live short.
(4)Trail Strength
Default Value: 0.30
With this parameter you can adjust how visible the trail from the particles will be.
(5)Particle Speed
Default Value: 0.69
Determines the speed of the particles, the step multiplier for x and y movement. This effect differs from the IscParticles effects in that it is animated to drop downwards to the floor.
(6)Max Particles
Default Value: 1.00
Decrease this for better performance on slower machines (less particles).
(7)Color Keep
Default Value: 0.44
A mixing with the input, so you can see the input in the background of the particles, or not. (you can fade this).
(8)Flip Ori
Default Value: 0.00
Can be used to change the direction of the fire, flames go up or down.

Isc Particles1
Inputs: 1
Parameters: 7
IntrinsicFX
Particles1
Makes upto 64k particles out of input video. Definable range for what brightness to use as generating new particles. Only sets direction/route for particle linear from origin pixel...

ID: iz27Version: 2.6Parameters: 7Inputs: 1System: PC or Mac

Parameters
(1)Birth Value
Default Value: 0.64
The brightness value that together with Birth Range defines the range of brightness that will seed (give birth to) particles.
(2)Birth Range
Default Value: 0.10
The birth range, together with Birth Value it forms the range of brightness that will give birth (seed) new particles.
(3)Fade Strength
Default Value: 0.23
The step value for fading - low values gives particles longer lives, high makes them live short.
(4)Trail Strength
Default Value: 0.23
With this parameter you can adjust how visible the trail from the particles will be.
(5)Particle Speed
Default Value: 0.69
Determines the speed of the particles, the step multiplier for x and y movement. This effect differs from the other IscParticles effects in that it moves only in the direction set by calculating the nearest neighbours to the pixel where the particle is bo
(6)Max Particles
Default Value: 1.00
Decrease this for better performance on slower machines (less particles).
(7)Color Keep
Default Value: 0.10
A mixing with the input, so you can see the input in the background of the particles, or not. (you can fade this).

Isc Particles2
Inputs: 1
Parameters: 7
IntrinsicFX
Particles2
Makes upto 64k particles out of input video. Definable range for what brightness to use as generating new particles. Slower than Particles1, with trails etc. Also uses actual pixels passed to modify d..

ID: iz29Version: 2.6Parameters: 7Inputs: 1System: PC or Mac

Parameters
(1)Birth Value
Default Value: 0.64
The brightness value that together with Birth Range defines the range of brightness that will seed (give birth to) particles.
(2)Birth Range
Default Value: 0.10
The birth range, together with Birth Value it forms the range of brightness that will give birth (seed) new particles.
(3)Fade Strength
Default Value: 0.10
The step value for fading - low values gives particles longer lives, high makes them live short.
(4)Trail Strength
Default Value: 0.44
With this parameter you can adjust how visible the trail from the particles will be.
(5)Particle Speed
Default Value: 0.30
Determines the speed of the particles, the step multiplier for x and y movement. This effect differs from the other IscParticles effects in that it calculates movement of the particle based on each and every pixel it passes. whilst in IscParticles1 partic
(6)Max Particles
Default Value: 1.00
Decrease this for better performance on slower machines (less particles).
(7)Color Keep
Default Value: 0.10
A mixing with the input, so you can see the input in the background of the particles, or not. (you can fade this).

Isc Particles3
Inputs: 1
Parameters: 7
IntrinsicFX
Particles3
Makes upto 64k particles out of input video. Definable range for what brightness to use as generating new particles. Slower than Particles1, with trails etc. Also uses actual pixels passed to modify d..

ID: iz2eVersion: 2.6Parameters: 7Inputs: 1System: PC or Mac

Parameters
(1)Birth Value
Default Value: 0.64
The brightness value that together with Birth Range defines the range of brightness that will seed (give birth to) particles.
(2)Birth Range
Default Value: 0.10
The birth range, together with Birth Value it forms the range of brightness that will give birth (seed) new particles.
(3)Fade Strength
Default Value: 0.10
The step value for fading - low values gives particles longer lives, high makes them live short.
(4)Trail Strength
Default Value: 0.44
With this parameter you can adjust how visible the trail from the particles will be.
(5)Particle Speed
Default Value: 0.30
Determines the speed of the particles, the step multiplier for x and y movement. This effect differs from the other IscParticles effects in that it calculates movement of the particle based on each and every pixel it passes. whilst in IscParticles1 partic
(6)Max Particles
Default Value: 1.00
Decrease this for better performance on slower machines (less particles). This effect is a bit slower than the other particles in that the particles are bigger.
(7)Color Keep
Default Value: 0.10
A mixing with the input, so you can see the input in the background of the particles, or not. (you can fade this).

Isc Stains1
Inputs: 1
Parameters: 9
IntrinsicFX
Stains1
Creates colored stains based on input video colors at the place/time of stains' positions...

ID: ix4cVersion: 2.6Parameters: 9Inputs: 1System: PC or Mac

Parameters
(1)Drawing
Default Value: 1.00
if zero, triggers Voronoi restart. If above, drawing in progress.
(2)Dot Scale
Default Value: 0.40
The size of the stains.
(3)Colorize Speed
Default Value: 0.50
How fast the color of the stains change, if 0.0 it stays constant (freezes the color). if 1.0 it will change for each frame processed (gotten from the video). If inbetween it will be like the dots are fading.
(4)Num Particles
Default Value: 0.30
The number of dots/stains on screen.
(5)Rot Angle X
Default Value: 0.73
Step for rotation around X axis of 3D coordinates (position of each dot/stain).
(6)Rot Angle Y
Default Value: 0.18
Step for rotation around Y axis of 3D coordinates (position of each dot/stain).
(7)Rot Angle Z
Default Value: 0.93
Step for rotation around Z axis of 3D coordinates (position of each dot/stain).
(8)Step Max
Default Value: 0.50
The speed of the movement of the particles/dots/stains.
(9)Magnet Force
Default Value: 0.50
controls the traversal of the particles/dots/stains. Higher value = more random directions.

Additional Info

  • Vendor: IntrinsicFX
  • Product Type: FreeFrame, Legacy CPU, Pack
  • Item Type: Pack, Showcase
  • Product Model: Sparks & Flames (IFX508V26FF10)
Mac/OSX:
PC/Win32:
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