
Frames & Flow 2.6
A pack with several classic effects like FilmStrip, Feedback and Strobe. Also times cratching through the WTWarp ones, along with some tv noise, mirroring, and a plugin that converts video into Anaglyph 3D!
New in 2.6: new plugins added: IscFeedbackRGB1 and IscIntelliTile1, along with parameter additions to IscFeedback1 & 2!
Isc Cellular1
Inputs: 1
Parameters: 5
IntrinsicFX
Cellular1
Creates a cellular texture from video input. It initializes with a random set of coordinates. Pixels R G B values are gotten from these coordinate locations in the input video. Then the coordinates ar..
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IntrinsicFX Cellular1
Creates a cellular texture from video input. It initializes with a random set of coordinates. Pixels R G B values are gotten from these coordinate locations in the input video. Then the coordinates ar.. |
ID: iz01Version: 2.6Parameters: 5Inputs: 1System: PC Only
Parameters
Parameters
(1)Motion Fade
Default Value: 0.50
Fade-in for coordinates. Adjust so coordinates are faded to instead of just switched to instantly. Adds a delay effect for coordinates. [tip]To make the texture vibrate set this parameter to 0 and use input that is very variated per frame and/or pl
Default Value: 0.50
Fade-in for coordinates. Adjust so coordinates are faded to instead of just switched to instantly. Adds a delay effect for coordinates. [tip]To make the texture vibrate set this parameter to 0 and use input that is very variated per frame and/or pl
(2)Nr Of Coords
Default Value: 0.20
Number of coordinates to use for the cellular texture. (from 10 to 200) [note]Lots of coordinates is now much faster, 1000% performance in 1.20 version compared to old version 1.13.[/note]
Default Value: 0.20
Number of coordinates to use for the cellular texture. (from 10 to 200) [note]Lots of coordinates is now much faster, 1000% performance in 1.20 version compared to old version 1.13.[/note]
(3)Cell Type
Default Value: 0.00
The formulae to use for the cellular texture. There are now three formulaes: One makes a smooth gradient towards the edge of the cell. The other makes a more marked edge line, and one makes a different gradient, less smooth.
Default Value: 0.00
The formulae to use for the cellular texture. There are now three formulaes: One makes a smooth gradient towards the edge of the cell. The other makes a more marked edge line, and one makes a different gradient, less smooth.
(4)Gradient Invert
Default Value: 0.00
Gradient within a cell, either from black to white or white to black.
Default Value: 0.00
Gradient within a cell, either from black to white or white to black.
(5)Mix Blend
Default Value: 0.00
Wet/Dry mix. Mix the cellular texture with the video input.
Default Value: 0.00
Wet/Dry mix. Mix the cellular texture with the video input.
Isc Cellular2
Inputs: 1
Parameters: 6
IntrinsicFX
Cellular2
Creates a cellular texture from video input. It initializes with a random set of coordinates. Pixels R G B values are gotten from these coordinate locations in the input video. Then the coordinates ar..
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IntrinsicFX Cellular2
Creates a cellular texture from video input. It initializes with a random set of coordinates. Pixels R G B values are gotten from these coordinate locations in the input video. Then the coordinates ar.. |
ID: iz02Version: 2.6Parameters: 6Inputs: 1System: PC Only
Parameters
Parameters
(1)Motion Fade
Default Value: 0.50
Fade-in for coordinates. Adjust so coordinates are faded to instead of just switched to instantly. Adds a delay effect for coordinates. [tip]To make the texture vibrate set this parameter to 0 and use input that is very variated per frame and/or pl
Default Value: 0.50
Fade-in for coordinates. Adjust so coordinates are faded to instead of just switched to instantly. Adds a delay effect for coordinates. [tip]To make the texture vibrate set this parameter to 0 and use input that is very variated per frame and/or pl
(2)Nr Of Coords
Default Value: 0.20
Number of coordinates to use for the cellular texture. (from 10 to 200) [note]Lots of coordinates is now much faster, 1000% performance in 1.20 version compared to old version 1.13.[/note]
Default Value: 0.20
Number of coordinates to use for the cellular texture. (from 10 to 200) [note]Lots of coordinates is now much faster, 1000% performance in 1.20 version compared to old version 1.13.[/note]
(3)Cell Type
Default Value: 0.00
The formulae to use for the cellular texture. There are now three formulaes: One makes a smooth gradient towards the edge of the cell. The other makes a more marked edge line, and one makes a different gradient, less smooth.
Default Value: 0.00
The formulae to use for the cellular texture. There are now three formulaes: One makes a smooth gradient towards the edge of the cell. The other makes a more marked edge line, and one makes a different gradient, less smooth.
(4)Gradient Invert
Default Value: 0.00
Gradient within a cell, either from black to white or white to black.
Default Value: 0.00
Gradient within a cell, either from black to white or white to black.
(5)Mix Blend
Default Value: 0.00
Wet/Dry mix. Mix the cellular texture with the video input.
Default Value: 0.00
Wet/Dry mix. Mix the cellular texture with the video input.
(6)Col Blend
Default Value: 0.00
Blend in color from input video to color the cellular texture, somewhat like mosaic tiles.
Default Value: 0.00
Blend in color from input video to color the cellular texture, somewhat like mosaic tiles.
Isc DotGrid1
Inputs: 1
Parameters: 11
IntrinsicFX
DotGrid1
One of the most advanced dot grid plugins out there, with parameters to control size, odd/even offset, dot image (preset modes), ++...
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IntrinsicFX DotGrid1
One of the most advanced dot grid plugins out there, with parameters to control size, odd/even offset, dot image (preset modes), ++... |
ID: iz06Version: 2.6Parameters: 11Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Grid Count X
Default Value: 0.20
The number of dots in horizontal direction. from 4 to the width (of the screen) divided on 4. Ex. for a 320 pixel wide screen you will get a max of 84 dots across horizontally.
Default Value: 0.20
The number of dots in horizontal direction. from 4 to the width (of the screen) divided on 4. Ex. for a 320 pixel wide screen you will get a max of 84 dots across horizontally.
(2)Grid Count Y
Default Value: 0.20
The number of dots in vertical direction. from 4 to the height (of the screen) divided on 4. Ex. for a 240 pixel high screen you will get a max of 64 dots across vertically.
Default Value: 0.20
The number of dots in vertical direction. from 4 to the height (of the screen) divided on 4. Ex. for a 240 pixel high screen you will get a max of 64 dots across vertically.
(3)Dot Type
Default Value: 0.00
Select from 5 different type of dot images (shown above). [tipLFO] gives a trippy effect![/tip]
Default Value: 0.00
Select from 5 different type of dot images (shown above). [tipLFO] gives a trippy effectUse Image
Default Value: 1.00
Control whether to use the input"s pixels while rendering each dot, or just one color calculated from the input for the whole dot (based on the area it covers).
Default Value: 1.00
Control whether to use the input"s pixels while rendering each dot, or just one color calculated from the input for the whole dot (based on the area it covers).
(5)Mix Blend
Default Value: 0.00
Control how much the dot-render will blend on top of the raw input.
Default Value: 0.00
Control how much the dot-render will blend on top of the raw input.
(6)Wide Mix
Default Value: 0.00
Percent from 0.0 to 1.0 if dot size will be scaled from pixel brightness to that all dots are equal size. Can be used to make some tv/tile effect if at 1.0.
Default Value: 0.00
Percent from 0.0 to 1.0 if dot size will be scaled from pixel brightness to that all dots are equal size. Can be used to make some tv/tile effect if at 1.0.
(7)One Color Mix
Default Value: 0.00
This fades from using the input colors to color pixels - to - coloring all dots only with the color found at the middle of the dot.
Default Value: 0.00
This fades from using the input colors to color pixels - to - coloring all dots only with the color found at the middle of the dot.
(8)Pattern Slide1
Default Value: 0.50
Slides each odd row of dots to the left or right.
Default Value: 0.50
Slides each odd row of dots to the left or right.
(9)Pattern Slide2
Default Value: 0.50
Slides each even row of dots to the left or right.
Default Value: 0.50
Slides each even row of dots to the left or right.
(10)Add Blend
Default Value: 0.00
Additive blend - slide from overwrite to gradually add (0.0 to 1.0). Default 0.0 means not effective.
Default Value: 0.00
Additive blend - slide from overwrite to gradually add (0.0 to 1.0). Default 0.0 means not effective.
(11)Sub Blend
Default Value: 1.00
Subtractive blend - for each frame the amount of black to mix in the previous frame. Default = none
Default Value: 1.00
Subtractive blend - for each frame the amount of black to mix in the previous frame. Default = none
Isc Feedback1
Inputs: 1
Parameters: 11
IntrinsicFX
Feedback1
Popular feedback effect that makes even stills come alive and pulsate...
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IntrinsicFX Feedback1
Popular feedback effect that makes even stills come alive and pulsate... |
ID: iz09Version: 2.6Parameters: 11Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Blend
Default Value: 0.25
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
Default Value: 0.25
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
(2)Scale X
Default Value: 0.49
Tiling scale up or down X (width - tiling or stretch) for the subsequent input added.
Default Value: 0.49
Tiling scale up or down X (width - tiling or stretch) for the subsequent input added.
(3)Scale Y
Default Value: 0.49
Tiling scale up or down Y (height - tiling or stretch) for the subsequent input added.
Default Value: 0.49
Tiling scale up or down Y (height - tiling or stretch) for the subsequent input added.
(4)Rotation
Default Value: 0.50
Rotation of the feedback.
Default Value: 0.50
Rotation of the feedback.
(5)Offset X
Default Value: 0.50
Offset X of the feedback.
Default Value: 0.50
Offset X of the feedback.
(6)Offset Y
Default Value: 0.50
Offset Y of the feedback.
Default Value: 0.50
Offset Y of the feedback.
(7)Wobble
Default Value: 0.00
Wobble creates a random offset of a few pixels in x and y. Creates a pulsating feeling to the feedback.
Default Value: 0.00
Wobble creates a random offset of a few pixels in x and y. Creates a pulsating feeling to the feedback.
(8)Add Mul
Default Value: 0.10
Multiply input color (strength) for each add into the feedback (for Blend Mode >= 0.5).
Default Value: 0.10
Multiply input color (strength) for each add into the feedback (for Blend Mode >= 0.5).
(9)Sub Mul
Default Value: 0.10
How much to subtract (fade-speed) for each frame of the feedback (for Blend Mode >= 0.5).
Default Value: 0.10
How much to subtract (fade-speed) for each frame of the feedback (for Blend Mode >= 0.5).
(10)Blend Mode
Default Value: 0.00
Control the blend mode: < 0.5 = processing like before, > 0.5 = use the Add Mul and Sub Mul: multiplications of input and fadeout, see separate parameters for controlling strengths.
Default Value: 0.00
Control the blend mode: < 0.5 = processing like before, > 0.5 = use the Add Mul and Sub Mul: multiplications of input and fadeout, see separate parameters for controlling strengths.
(11)Process Alpha
Default Value: 0.00
If to include the alpha channel in the processing, or leave untouched (copy from input).
Default Value: 0.00
If to include the alpha channel in the processing, or leave untouched (copy from input).
Isc Feedback2
Inputs: 1
Parameters: 11
IntrinsicFX
Feedback2
Popular feedback effect that makes even stills come alive and pulsate. This one with milder parameters for scale and offset, makes for more smooth adjustments...
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IntrinsicFX Feedback2
Popular feedback effect that makes even stills come alive and pulsate. This one with milder parameters for scale and offset, makes for more smooth adjustments... |
ID: ix24Version: 2.6Parameters: 11Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Blend
Default Value: 0.25
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
Default Value: 0.25
Amount to mix the new input with the previous thus creating the feedback effect - more or less streaming pixels.
(2)Scale X
Default Value: 0.49
Tiling scale up or down X (width - tiling or stretch) for the subsequent input added.
Default Value: 0.49
Tiling scale up or down X (width - tiling or stretch) for the subsequent input added.
(3)Scale Y
Default Value: 0.49
Tiling scale up or down Y (height - tiling or stretch) for the subsequent input added.
Default Value: 0.49
Tiling scale up or down Y (height - tiling or stretch) for the subsequent input added.
(4)Rotation
Default Value: 0.50
Rotation of the feedback.
Default Value: 0.50
Rotation of the feedback.
(5)Offset X
Default Value: 0.50
Offset X of the feedback.
Default Value: 0.50
Offset X of the feedback.
(6)Offset Y
Default Value: 0.50
Offset Y of the feedback.
Default Value: 0.50
Offset Y of the feedback.
(7)Wobble
Default Value: 0.00
Wobble creates a random offset of a few pixels in x and y. Creates a pulsating feeling to the feedback.
Default Value: 0.00
Wobble creates a random offset of a few pixels in x and y. Creates a pulsating feeling to the feedback.
(8)Add Mul
Default Value: 0.10
Multiply input color (strength) for each add into the feedback (for Blend Mode >= 0.5).
Default Value: 0.10
Multiply input color (strength) for each add into the feedback (for Blend Mode >= 0.5).
(9)Sub Mul
Default Value: 0.10
How much to subtract (fade-speed) for each frame of the feedback (for Blend Mode >= 0.5).
Default Value: 0.10
How much to subtract (fade-speed) for each frame of the feedback (for Blend Mode >= 0.5).
(10)Blend Mode
Default Value: 0.00
Control the blend mode: < 0.5 = processing like before, > 0.5 = use the Add Mul and Sub Mul: multiplications of input and fadeout, see separate parameters for controlling strengths.
Default Value: 0.00
Control the blend mode: < 0.5 = processing like before, > 0.5 = use the Add Mul and Sub Mul: multiplications of input and fadeout, see separate parameters for controlling strengths.
(11)Process Alpha
Default Value: 0.00
If to include the alpha channel in the processing, or leave untouched (copy from input).
Default Value: 0.00
If to include the alpha channel in the processing, or leave untouched (copy from input).
Isc FilmStrip1
Inputs: 1
Parameters: 11
IntrinsicFX
FilmStrip1
The most feature packed filmstrip around, and its fast too! A lot can be controlled, animation and tiling within each frame of the strip, gives a strip effect even from still image input...
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IntrinsicFX FilmStrip1
The most feature packed filmstrip around, and its fast too! A lot can be controlled, animation and tiling within each frame of the strip, gives a strip effect even from still image input... |
ID: iz0aVersion: 2.6Parameters: 11Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Feed Blend
Default Value: 0.00
Feedback parameter - blending the previous with the new input.
Default Value: 0.00
Feedback parameter - blending the previous with the new input.
(2)Count X
Default Value: 0.10
Number of images horizontal (x axis). Splits the output into frames delayed and sized so there are from 2 to 16 frames horizontally. If this parameter is matched (equal) to the Count Y parameter - then the aspect ratio of the frames is correct.
Default Value: 0.10
Number of images horizontal (x axis). Splits the output into frames delayed and sized so there are from 2 to 16 frames horizontally. If this parameter is matched (equal) to the Count Y parameter - then the aspect ratio of the frames is correct.
(3)Count Y
Default Value: 0.10
Number of images vertical (y axis). Splits the output into frames delayed and sized so there are from 2 to 16 frames vertically. If this parameter is matched (equal) to the Count X parameter - then the aspect ratio of the frames is correct.
Default Value: 0.10
Number of images vertical (y axis). Splits the output into frames delayed and sized so there are from 2 to 16 frames vertically. If this parameter is matched (equal) to the Count X parameter - then the aspect ratio of the frames is correct.
(4)Flip H
Default Value: 0.10
Flips each other image horizontically - making any input tile horizontally. value over 0.5 (half way) makes the flip active. If matched/equal to Flip V it gives a kind of kaleidoscope effect, but still delayed in time like a regular filmstrip effect.
Default Value: 0.10
Flips each other image horizontically - making any input tile horizontally. value over 0.5 (half way) makes the flip active. If matched/equal to Flip V it gives a kind of kaleidoscope effect, but still delayed in time like a regular filmstrip effect.
(5)Flip V
Default Value: 0.10
Flips each other image vertically - making any input tile vertically. value over 0.5 (half way) makes the flip active. If matched/equal to Flip H it gives a kind of kaleidoscope effect, but still delayed in time like a regular filmstrip effect.
Default Value: 0.10
Flips each other image vertically - making any input tile vertically. value over 0.5 (half way) makes the flip active. If matched/equal to Flip H it gives a kind of kaleidoscope effect, but still delayed in time like a regular filmstrip effect.
(6)Scale X
Default Value: 0.50
You can with this scale the input horizontally (x axis) so it even tiles within the frame or is stretched so you only see a part of it. This way you can get "animation" even with a still image as the input to the effect. The demo clip seen at the top of t
Default Value: 0.50
You can with this scale the input horizontally (x axis) so it even tiles within the frame or is stretched so you only see a part of it. This way you can get "animation" even with a still image as the input to the effect. The demo clip seen at the top of t
(7)Scale Y
Default Value: 0.50
You can with this scale the input vertically (y axis) so it even tiles within the frame or is stretched so you only see a part of it. This way you can get "animation" even with a still image as the input to the effect. At middle slider position no scaling
Default Value: 0.50
You can with this scale the input vertically (y axis) so it even tiles within the frame or is stretched so you only see a part of it. This way you can get "animation" even with a still image as the input to the effect. At middle slider position no scaling
(8)Rotation
Default Value: 0.50
Rotates the new frame coming from the input. Giving animation to even still image input - and also gives the kaleidoscope effect when used together with Flip H and Flip V enabled. Rotation = +/- 180 degrees.
Default Value: 0.50
Rotates the new frame coming from the input. Giving animation to even still image input - and also gives the kaleidoscope effect when used together with Flip H and Flip V enabled. Rotation = +/- 180 degrees.
(9)Offset X
Default Value: 0.50
Offset horizontally (x axis) of the input within the input frame. This parameter can also be used to animate a still image.
Default Value: 0.50
Offset horizontally (x axis) of the input within the input frame. This parameter can also be used to animate a still image.
(10)Offset Y
Default Value: 0.50
Offset vertically (y axis) of the input within the input frame. This parameter can also be used to animate a still image.
Default Value: 0.50
Offset vertically (y axis) of the input within the input frame. This parameter can also be used to animate a still image.
(11)Wobble
Default Value: 0.00
The wobble works like the wobble in IscFeedback1: The input image is randomly offset a few pixels so it seems to pulsate.
Default Value: 0.00
The wobble works like the wobble in IscFeedback1: The input image is randomly offset a few pixels so it seems to pulsate.
Isc Strobe1
Inputs: 1
Parameters: 4
IntrinsicFX
Strobe1
Strobe! Flashes from full image to all black in with a slider for controlling the pace. Also it is possible to trigger it manually with a parameter. And also to blend each flashed frame with eachother..
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IntrinsicFX Strobe1
Strobe! Flashes from full image to all black in with a slider for controlling the pace. Also it is possible to trigger it manually with a parameter. And also to blend each flashed frame with eachother.. |
ID: iz1fVersion: 2.6Parameters: 4Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Fade TimeStep
Default Value: 0.30
The speed each flashed frame fades out.
Default Value: 0.30
The speed each flashed frame fades out.
(2)Flash Mode
Default Value: 0.30
When this is under 0.5 the flashing is repeated constantly with a certain delay controlled with Fade TimeStep. If above 0.5 but under 0.75 it isnt flashing. Above 0.75 triggers a flash. So you can sync this to music input.
Default Value: 0.30
When this is under 0.5 the flashing is repeated constantly with a certain delay controlled with Fade TimeStep. If above 0.5 but under 0.75 it isnt flashing. Above 0.75 triggers a flash. So you can sync this to music input.
(3)Wet Dry Mix
Default Value: 0.15
Wet/Dry Mix for crossfading. If in video mode it decides how dark the fade goes down to. If Stills Mode it fades between the frames at the last two flashes.
Default Value: 0.15
Wet/Dry Mix for crossfading. If in video mode it decides how dark the fade goes down to. If Stills Mode it fades between the frames at the last two flashes.
(4)Still Or Video
Default Value: 0.20
Controls if the effect should be in still or video mode.
Default Value: 0.20
Controls if the effect should be in still or video mode.
Isc WTWarp1
Inputs: 1
Parameters: 1
IntrinsicFX
WTWarp1
Time scratching of video input. What if you could set back the clock a few frames? This is the effect that can do it. Very cool time/music sync if the parameter is linked to music input FFT or an LFO!..
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IntrinsicFX WTWarp1
Time scratching of video input. What if you could set back the clock a few frames? This is the effect that can do it. Very cool time/music sync if the parameter is linked to music input FFT or an LFO!.. |
ID: iz17Version: 2.6Parameters: 1Inputs: 1System: PC or Mac
Parameters
Parameters
(1)TimeDelay
Default Value: 1.00
Adjust time to step back in the frame buffer. There is a max 60 frames time backstep. For this effect to make video run slower or faster you can animate this parameter. Link it to an LFO or FFT of music input. Default is max delay.
Default Value: 1.00
Adjust time to step back in the frame buffer. There is a max 60 frames time backstep. For this effect to make video run slower or faster you can animate this parameter. Link it to an LFO or FFT of music input. Default is max delay.
Isc WTWarp2
Inputs: 1
Parameters: 2
IntrinsicFX
WTWarp2
Time scratching of video input - but with a twist. It has the same parameter as the IscWTWarp1 but the new parameter added makes you able to index backward in time on a per pixel basis (according to l..
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IntrinsicFX WTWarp2
Time scratching of video input - but with a twist. It has the same parameter as the IscWTWarp1 but the new parameter added makes you able to index backward in time on a per pixel basis (according to l.. |
ID: iz18Version: 2.6Parameters: 2Inputs: 1System: PC or Mac
Parameters
Parameters
(1)TimeDelay
Default Value: 1.00
Adjust time to step back in the frame buffer. There is a max 60 frames time backstep. For this effect to make video run slower or faster you can animate this parameter. Link it to an LFO or FFT of music input. Default is max delay.
Default Value: 1.00
Adjust time to step back in the frame buffer. There is a max 60 frames time backstep. For this effect to make video run slower or faster you can animate this parameter. Link it to an LFO or FFT of music input. Default is max delay.
(2)Offset Value
Default Value: 0.80
This parameter is what makes this effect different from IscWTWarp1. It makes the indexing in the delayed frames be based on the pixel value of the input pixel. Gives a trippy messed up effect. Light pixels are delayed more than dark pixels. This parameter
Default Value: 0.80
This parameter is what makes this effect different from IscWTWarp1. It makes the indexing in the delayed frames be based on the pixel value of the input pixel. Gives a trippy messed up effect. Light pixels are delayed more than dark pixels. This parameter
Isc Mirror1
Inputs: 1
Parameters: 3
IntrinsicFX
Mirror1
Horizontal and vertical mirroring effect...
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IntrinsicFX Mirror1
Horizontal and vertical mirroring effect... |
ID: iz1tVersion: 2.6Parameters: 3Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Split X
Default Value: 0.00
Where to mirror from in x (horizontal).
Default Value: 0.00
Where to mirror from in x (horizontal).
(2)Split Y
Default Value: 0.60
Where to mirror from in y (vertical).
Default Value: 0.60
Where to mirror from in y (vertical).
(3)Mix Blend
Default Value: 0.00
Dry/Wet mix/blend of input vs output. Default = full effect.
Default Value: 0.00
Dry/Wet mix/blend of input vs output. Default = full effect.
Isc Mirror2
Inputs: 1
Parameters: 5
IntrinsicFX
Mirror2
Mirror around a line defined by 4 parameters, x1, y1 and x2, y2...
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IntrinsicFX Mirror2
Mirror around a line defined by 4 parameters, x1, y1 and x2, y2... |
ID: iz1uVersion: 2.6Parameters: 5Inputs: 1System: PC or Mac
Parameters
Parameters
(1)x1
Default Value: 0.00
x1 of the line to mirror around, the line defined by (x1,y1) to (x2,y2).
Default Value: 0.00
x1 of the line to mirror around, the line defined by (x1,y1) to (x2,y2).
(2)y1
Default Value: 0.00
y1 of the line to mirror around, the line defined by (x1,y1) to (x2,y2).
Default Value: 0.00
y1 of the line to mirror around, the line defined by (x1,y1) to (x2,y2).
(3)x2
Default Value: 1.00
x2 of the line to mirror around, the line defined by (x1,y1) to (x2,y2).
Default Value: 1.00
x2 of the line to mirror around, the line defined by (x1,y1) to (x2,y2).
(4)y2
Default Value: 1.00
y2 of the line to mirror around, the line defined by (x1,y1) to (x2,y2).
Default Value: 1.00
y2 of the line to mirror around, the line defined by (x1,y1) to (x2,y2).
(5)Mix Blend
Default Value: 0.00
Dry/Wet mix/blend of input vs output. Default = full effect.
Default Value: 0.00
Dry/Wet mix/blend of input vs output. Default = full effect.
Isc RotoZoom1
Inputs: 1
Parameters: 6
IntrinsicFX
RotoZoom1
Rotating and tiling, odd/even mirroring in x and y (off/on), parameters need to be changed/animated for effect to be seen, initially it shows exact match to input...
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IntrinsicFX RotoZoom1
Rotating and tiling, odd/even mirroring in x and y (off/on), parameters need to be changed/animated for effect to be seen, initially it shows exact match to input... |
ID: ix16Version: 2.6Parameters: 6Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Scale
Default Value: 0.05
Scale factor for the tiling, defaults to no scaling, hence you cant really see this effect before you start tweaking the parameters, specially this one.
Default Value: 0.05
Scale factor for the tiling, defaults to no scaling, hence you cant really see this effect before you start tweaking the parameters, specially this one.
(2)Rotation
Default Value: 0.00
Rotation of the tiles.
Default Value: 0.00
Rotation of the tiles.
(3)Mirror
Default Value: 0.50
If to mirror each tile so they tile better when zooming so screen is split in tiles.
Default Value: 0.50
If to mirror each tile so they tile better when zooming so screen is split in tiles.
(4)Pan X
Default Value: 0.50
How much to pan to the right/left.
Default Value: 0.50
How much to pan to the right/left.
(5)Pan Y
Default Value: 0.50
Pan up and down.
Default Value: 0.50
Pan up and down.
(6)Wobble
Default Value: 0.00
Makes the output shake/wobble.
Default Value: 0.00
Makes the output shake/wobble.
Isc Tile3DInv1
Inputs: 1
Parameters: 13
IntrinsicFX
Tile3DInv1
Imagine if you do the opposite of transforming an image to 3D. Lets say we reverse-rotate and reverse transform from 3D to 2D space to get the source pixels. This is the result: An infinitely tiling a..
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IntrinsicFX Tile3DInv1
Imagine if you do the opposite of transforming an image to 3D. Lets say we reverse-rotate and reverse transform from 3D to 2D space to get the source pixels. This is the result: An infinitely tiling a.. |
ID: iz0uVersion: 2.6Parameters: 13Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Blend
Default Value: 1.00
Wet/Dry mix, but here the max is when the output totally covers with no transparency. Only output is default.
Default Value: 1.00
Wet/Dry mix, but here the max is when the output totally covers with no transparency. Only output is default.
(2)Scale X
Default Value: 0.27
Scale part of the 3D transform. Horizontal scale (X axis).
Default Value: 0.27
Scale part of the 3D transform. Horizontal scale (X axis).
(3)Scale Y
Default Value: 1.00
Scale part of the 3D transform. Vertical scale (Y axis).
Default Value: 1.00
Scale part of the 3D transform. Vertical scale (Y axis).
(4)Rotation X
Default Value: 0.62
Rotation part of the 3D transform. Rotation around the X axis.
Default Value: 0.62
Rotation part of the 3D transform. Rotation around the X axis.
(5)Rotation Y
Default Value: 0.25
Rotation part of the 3D transform. Rotation around the Y axis.
Default Value: 0.25
Rotation part of the 3D transform. Rotation around the Y axis.
(6)Rotation Z
Default Value: 0.95
Rotation part of the 3D transform. Rotation around the Z axis.
Default Value: 0.95
Rotation part of the 3D transform. Rotation around the Z axis.
(7)Wobble
Default Value: 0.09
Wobble the coordinates. Adds a randiom to the transform making it pulsate or vibrate.
Default Value: 0.09
Wobble the coordinates. Adds a randiom to the transform making it pulsate or vibrate.
(8)Rot Blend
Default Value: 0.34
Blend parameter for rotation - so you get smoother transformations. This blend makes the change of rotation X Y Z be slowly, like a "motion blur" for the transformation.
Default Value: 0.34
Blend parameter for rotation - so you get smoother transformations. This blend makes the change of rotation X Y Z be slowly, like a "motion blur" for the transformation.
(9)Offset X
Default Value: 0.55
Offset the image horizontally (X axis).
Default Value: 0.55
Offset the image horizontally (X axis).
(10)Offset Y
Default Value: 0.55
Offset the image vertically (Y axis).
Default Value: 0.55
Offset the image vertically (Y axis).
(11)Offset Z
Default Value: 0.51
Offset the image into 3D depth (Z axis).
Default Value: 0.51
Offset the image into 3D depth (Z axis).
(12)Mult 3D
Default Value: 1.00
Multiplication factor.
Default Value: 1.00
Multiplication factor.
(13)Zoom 3D
Default Value: 0.50
Zoom factor.
Default Value: 0.50
Zoom factor.
Isc ScanTV1
Inputs: 1
Parameters: 9
IntrinsicFX
ScanTV1
Adds "scanlines" and a selectable amount of noise to the image, making it look a bit like the screen on a old TV. Also has parameters form moving a definable "stripe" over the screen/frame. Adds flick..
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IntrinsicFX ScanTV1
Adds "scanlines" and a selectable amount of noise to the image, making it look a bit like the screen on a old TV. Also has parameters form moving a definable "stripe" over the screen/frame. Adds flick.. |
ID: iz0oVersion: 2.6Parameters: 9Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Mix Blend
Default Value: 0.00
Wet/Dry mix - mix input with output, default is just output.
Default Value: 0.00
Wet/Dry mix - mix input with output, default is just output.
(2)Grid Count Y
Default Value: 1.00
The number of lines to create across the frame. Not the number of pairs (dark and light) but the total amount. This is not antialiased so it might create a kind of pattern with variable strength on the pixels. Specially when scaled up or down. Default is
Default Value: 1.00
The number of lines to create across the frame. Not the number of pairs (dark and light) but the total amount. This is not antialiased so it might create a kind of pattern with variable strength on the pixels. Specially when scaled up or down. Default is
(3)Line Mul 1
Default Value: 0.33
Amount to multiply noise into lines with even index. Default is to make these dark.
Default Value: 0.33
Amount to multiply noise into lines with even index. Default is to make these dark.
(4)Line Mul 2
Default Value: 0.66
Amount to multiply noise into lines with odd index. Default is to make these light.
Default Value: 0.66
Amount to multiply noise into lines with odd index. Default is to make these light.
(5)Pix Rand Mul
Default Value: 0.00
Increase this parameter to add more noise to the whole image.
Default Value: 0.00
Increase this parameter to add more noise to the whole image.
(6)Field Y
Default Value: 0.00
Vertical (y axis) position of the "field" that one can move across the screen.
Default Value: 0.00
Vertical (y axis) position of the "field" that one can move across the screen.
(7)Field Size Y
Default Value: 0.66
The number of lines to include to make the "field".
Default Value: 0.66
The number of lines to include to make the "field".
(8)Field Col Blend
Default Value: 0.66
The amount to blend between the regular output and the field at the field area.
Default Value: 0.66
The amount to blend between the regular output and the field at the field area.
(9)Field Col Val
Default Value: 1.00
The value of the color in greytone. Default is white.
Default Value: 1.00
The value of the color in greytone. Default is white.
Isc Anaglyph1
Inputs: 1
Parameters: 3
IntrinsicFX
Anaglyph1
Converts 2D video input to Anaglyph 3D using brightness values from pixels to offset the two colors, not super hightech but can be effective still. Used with red/green or blue/green 3D glasses...
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IntrinsicFX Anaglyph1
Converts 2D video input to Anaglyph 3D using brightness values from pixels to offset the two colors, not super hightech but can be effective still. Used with red/green or blue/green 3D glasses... |
ID: iz00Version: 2.6Parameters: 3Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Perspective
Default Value: 0.60
Perspective adjustment of 3D effect. Makes the red and blue (or green) move towards or from eachother to produce a more pronounced 3D effect. Also makes the 2 colors switch side if desired, so the image looks "deep" or "jumping out". [tipLFO] makes
Default Value: 0.60
Perspective adjustment of 3D effect. Makes the red and blue (or green) move towards or from eachother to produce a more pronounced 3D effect. Also makes the 2 colors switch side if desired, so the image looks "deep" or "jumping out". [tipLFO] makes
(2)Green or Blue
Default Value: 0.60
Combine red with green or blue. Note: other combinations might come, then this might be replaced with an "Output Mode".
Default Value: 0.60
Combine red with green or blue. Note: other combinations might come, then this might be replaced with an "Output Mode".
(3)Blend
Default Value: 0.15
Blend 3D effect with original image for semicolored output. Percentage of transparency of the 3D effect.
Default Value: 0.15
Blend 3D effect with original image for semicolored output. Percentage of transparency of the 3D effect.
Isc ASCII1
Inputs: 1
Parameters: 2
IntrinsicFX
ASCII1
An ASCII filter which has a fixed font, and not really ASCII letters, but letters nonetheless, It gives an ASCII-Art-like output, as small letters at higher res gives a good notion of the input image...
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IntrinsicFX ASCII1
An ASCII filter which has a fixed font, and not really ASCII letters, but letters nonetheless, It gives an ASCII-Art-like output, as small letters at higher res gives a good notion of the input image... |
ID: ix4sVersion: 2.6Parameters: 2Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Letters X
Default Value: 0.50
How many letters across width of screen.
Default Value: 0.50
How many letters across width of screen.
(2)Letters Y
Default Value: 0.50
How many letters across height of screen.
Default Value: 0.50
How many letters across height of screen.
Isc FPSReduce1
Inputs: 1
Parameters: 2
IntrinsicFX
FPSReduce1
Reduces framerate down to almost slideshow. Control speed and interpolation...
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IntrinsicFX FPSReduce1
Reduces framerate down to almost slideshow. Control speed and interpolation... |
ID: iz1eVersion: 2.6Parameters: 2Inputs: 1System: PC or Mac
Parameters
Parameters
(1)FPS Mul
Default Value: 0.50
The percentage of Frames Per Second reduction, down to halt. F.ex. 0.5 (50%) is half framerate.
Default Value: 0.50
The percentage of Frames Per Second reduction, down to halt. F.ex. 0.5 (50%) is half framerate.
(2)FPS XBlend
Default Value: 0.00
The blend factor of the frame per second reduced output and the normal input, into the output. (wet/dry mix).
Default Value: 0.00
The blend factor of the frame per second reduced output and the normal input, into the output. (wet/dry mix).
Isc Stripes1
Inputs: 1
Parameters: 4
IntrinsicFX
Stripes1
converts video to lineart kindof stripes...
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IntrinsicFX Stripes1
converts video to lineart kindof stripes... |
ID: ix26Version: 2.6Parameters: 4Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Contrast
Default Value: 0.60
The contrast of the stripes.
Default Value: 0.60
The contrast of the stripes.
(2)Bright Mul
Default Value: 0.94
Multiply brightness for stripes.
Default Value: 0.94
Multiply brightness for stripes.
(3)Bright Add
Default Value: 0.21
Add to brightness of the stripes.
Default Value: 0.21
Add to brightness of the stripes.
(4)Blend
Default Value: 0.00
Wet / Dry mix.
Default Value: 0.00
Wet / Dry mix.
Additional Info
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Vendor:
IntrinsicFX
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Product Type:
FreeFrame, Legacy CPU, Pack
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Item Type:
Pack, Showcase
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Product Model:
Frames & Flow (IFX507V26FF10)
