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@ Showcase FreeFrame Packs Deformations 2.6

Deformations 2.6

Mac/OSX:
PC/Win32:

A pack of assorted morphing filters, splitting and offset effects, some that gives animation even to stills, even cooler with animation or video ofcourse. And the Moire effect is a classic, with patterns animated as input it can be awesome.

Isc Twister1
Inputs: 1
Parameters: 11
IntrinsicFX
Twister1
Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated...

ID: iz0vVersion: 2.6Parameters: 11Inputs: 1System: PC or Mac

Parameters
(1)Map Blend
Default Value: 0.20
Parameter to morph between morphmaps in a certain speed.
(2)Twister Map
Default Value: 0.50
Selects the twister map to use. There are 4 types of morphs/twists of pixels.
(3)Scale X
Default Value: 0.50
Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
(4)Scale Y
Default Value: 0.85
Tiling scale down vertically (y axis) tiling the image. max = not scaled.
(5)Offset X
Default Value: 0.50
Offsets the image horizontally (x axis). Middle = no offset.
(6)Offset Y
Default Value: 0.50
Offsets the image vertically (y axis). Middle = no offset.
(7)CosX SinX
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. [note]This could be changed in a later version (or perhaps a version 2.) since it is a bit illogical -
(8)SinY SinY
Default Value: 0.00
Automatic animation of center of input, as to move input dynamically, will loop input both vertically and horisontally.
(9)Transpose X
Default Value: 0.55
Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation. Default is slightly animated.
(10)Transpose Y
Default Value: 0.55
Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it upwards, while below middle animates it downwards. Middle = no animation. Default is animated upwards.
(11)Shaded
Default Value: 0.75
New in 1.20: add shade/shadow to the morphmaps.

Isc Twister2
Inputs: 1
Parameters: 11
IntrinsicFX
Twister2
Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated...

ID: iz0WVersion: 2.6Parameters: 11Inputs: 1System: PC or Mac

Parameters
(1)Map Blend
Default Value: 0.20
Parameter to morph between morphmaps in a certain speed.
(2)Twister Map
Default Value: 0.50
Selects the twister map to use. There are 4 types of morphs/twists of pixels.
(3)Scale X
Default Value: 0.50
Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
(4)Scale Y
Default Value: 0.85
Tiling scale down vertically (y axis) tiling the image. max = not scaled.
(5)Offset X
Default Value: 0.50
Offsets the image horizontally (x axis). Middle = no offset.
(6)Offset Y
Default Value: 0.50
Offsets the image vertically (y axis). Middle = no offset.
(7)CosX SinX
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. [note]This could be changed in a later version (or perhaps a version 2.) since it is a bit illogical -
(8)SinY SinY
Default Value: 0.00
Automatic animation of center of input, as to move input dynamically, will loop input both vertically and horisontally.
(9)Transpose X
Default Value: 0.55
Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation. Default is slightly animated.
(10)Transpose Y
Default Value: 0.55
Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it upwards, while below middle animates it downwards. Middle = no animation. Default is animated upwards.
(11)Shaded
Default Value: 0.75
New in 1.20: add shade/shadow to the morphmaps.

Isc Kaleidoscope1
Inputs: 1
Parameters: 9
IntrinsicFX
Kaleidoscope1
My own twist of a Kaleidoscope effect. Got plenty of parameters to be had fun with...

ID: iz2bVersion: 2.6Parameters: 9Inputs: 1System: PC or Mac

Parameters
(1)Angle Multiply
Default Value: 0.00
The number of tiles around center, the number of pieces to divide the kaleidoscope effect in. Default: 3 pieces.
(2)Translate X
Default Value: 0.50
Changes offset +/- of each individual piece. Default: no translation - link this parameter to an LFO or music/midi to animate the kaleidoscope patterns.
(3)Translate Y
Default Value: 0.50
Changes offset +/- of each individual piece. Default: no translation - link this parameter to an LFO or music/midi to animate the kaleidoscope patterns.
(4)Multiply
Default Value: 0.00
Scales the whole kaleidoscope. Tiles the input if high values.
(5)Weirdify
Default Value: 0.50
Skews the pieces two by two. So its turning to be not really a kaleidoscope but a "tweaked" one. Default = no tweaking.
(6)Rotation
Default Value: 0.00
This parameter lets you rotate the whole kaleidoscope around center of it.
(7)Offset X
Default Value: 0.50
You can move the center of the kaleidoscope in x (horizontal) with this parameter.
(8)Offset Y
Default Value: 0.50
You can move the center of the kaleidoscope in y (vertical) with this parameter.
(9)2nd Offset
Default Value: 0.50
A bit weird this, and hard to explain.. gives an illusion of dithering/doubling the image.

Isc Fishy1
Inputs: 1
Parameters: 11
IntrinsicFX
Fishy1
Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated...

ID: iz0bVersion: 2.6Parameters: 11Inputs: 1System: PC or Mac

Parameters
(1)Map Blend
Default Value: 0.20
How fast the morph goes between morphmaps when changing maps. New in 1.20: you can now morph between maps with this parameter.
(2)Twister Map
Default Value: 0.50
Selects the twister map to use. There are 4 types of morphs/twists of pixels.
(3)Scale X
Default Value: 0.50
Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
(4)Scale Y
Default Value: 0.85
Tiling scale down vertically (y axis) tiling the image. max = not scaled.
(5)Offset X
Default Value: 0.50
Offsets the image horizontally (x axis). Middle = no offset.
(6)Offset Y
Default Value: 0.50
Offsets the image vertically (y axis). Middle = no offset.
(7)CosX SinX
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. It defaults to not active (0.0) [note]This could be changed in a later version (or perhaps a version 2
(8)SinY SinY
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal SinY1 angle value. It defaults to not active (0.0). [note]This could be changed in a later version (or perhaps a version
(9)Transpose X
Default Value: 0.55
Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation = default.
(10)Transpose Y
Default Value: 0.55
Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it downwards, while below middle animates it upwards. Middle = no animation = default.
(11)Shaded
Default Value: 0.75
New in 1.20: adds shade effect.

Isc WormHole1
Inputs: 1
Parameters: 9
IntrinsicFX
WormHole1
This is the classic demo-effect called Wormhole, but with real video displayed in it! It can tile the video both horizontally and vertically. This effect is highly dynamic...

ID: iz16Version: 2.6Parameters: 9Inputs: 1System: PC or Mac

Parameters
(1)Scale X
Default Value: 1.00
Tiling horizontally (X axis). Makes tiles of smaller versions of the input video. Default is not tiled, fullsize video displayed.
(2)Scale Y
Default Value: 1.00
Tiling vertically (Y axis). Makes tiles of smaller versions of the input video. Default is not tiled, fullsize video displayed.
(3)Offset X
Default Value: 0.34
Offset horizontally (X axis) of the video input.
(4)Offset Y
Default Value: 0.27
Offset vertically (Y axis) of the video input.
(5)Rotate1 Sin Y
Default Value: 0.20
Animation parameter. Animates the offset of the video in the wormhole.
(6)Rotate2 Sin Y
Default Value: 0.30
Automatic rotation creating a dynamic animation without need for parameter realtime change.
(7)Translate X
Default Value: 0.43
Move the video horizontally (along the X axis). Animation parameter. This is a step value added to the Offset X for each frame processed. Middle is no animation, 0.
(8)Translate Y
Default Value: 0.23
Move the video vertically (along the Y axis) = in and out of the hole. Animation parameter. This is a step value added to the Offset Y for each frame processed. Middle is no animation, 0.
(9)Blend
Default Value: 0.00
Wet/Dry mix of the input and the output. Default is only wormhole output.

Isc Hypnotic1
Inputs: 1
Parameters: 11
IntrinsicFX
Hypnotic1
Popular hypnotic tunnel effect with many parameters. Morph between 4 lookup tables (slightly different effect), adjust the tiling and make it pulsate in and out. Beware it could trip you out even with..

ID: ix40Version: 2.6Parameters: 11Inputs: 1System: PC or Mac

Parameters
(1)Map Blend
Default Value: 0.20
When changing the maps this sets how fast the new map will blend into the old, giving some morphing animation, great for pulsating.
(2)Twister Map
Default Value: 0.50
There are 4 different "modes" (different lookup tables) for this effect. Here you can switch between them.
(3)Scale X
Default Value: 0.50
Controls the scaling horizontally (X), from 1 to 32, of the input onto the tunnel effect.
(4)Scale Y
Default Value: 0.85
Controls the scaling vertically (Y), from 1 to 32, of the input onto the tunnel effect.
(5)Offset X
Default Value: 0.50
Offset horizontally - X. Adjustment gives zooming/travelling into the tunnel.
(6)Offset Y
Default Value: 0.50
Offset vertically - Y. Adjustment gives rotating of the tunnel.
(7)CosX SinX
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. It defaults to not active (0.0) [note]This could be changed in a later version (or perhaps a version 2
(8)SinY SinY
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal SinY1 angle value. It defaults to not active (0.0). [note]This could be changed in a later version (or perhaps a version
(9)Transpose X
Default Value: 0.55
makes the tunnel zoom/travel constantly if other than center/middle.
(10)Transpose Y
Default Value: 0.55
makes the tunnel rotate constantly if other than center/middle.
(11)Shaded
Default Value: 0.75
Higher than 0.5 (default) is added shading to make it look more like a tunnel (darker inside/deeper). Less than 0.5 (under middle) = not shaded.

Isc Displace1
Inputs: 1
Parameters: 3
IntrinsicFX
Displace1
Displacement based on normals from neighbouring pixels, controllable amount and good results from use with pre-blurred input...

ID: iz1rVersion: 2.6Parameters: 3Inputs: 1System: PC or Mac

Parameters
(1)Strength
Default Value: 0.50
This is the strongest strength parameter for how strongly to displace the pixels.
(2)FineTune
Default Value: 0.55
With this you can finetune the Strength parameter, so they together count for how strong the effect will be.
(3)Invert
Default Value: 1.00
Lets you invert the effect - so things are not "bumped outwards" but "inwards". Default is outwards.

Isc Moire1
Inputs: 1
Parameters: 6
IntrinsicFX
Moire1
IscMoire1 Makes moire patterns of video input (doubles the input and offsets it in x,y). There are several ink modes how the moire is blended giving different results...

ID: ix42Version: 2.6Parameters: 6Inputs: 1System: PC or Mac

Parameters
(1)Angle
Default Value: 0.50
Sets the angle of the moire offset. 360 degrees. Default is 180 degrees.
(2)Distance
Default Value: 0.60
Sets the distance. Used together with Angle you get an offset from center for the doubled input to be mixed. 0.5 = middle, above 0.5 is positive and below 0.5 is negative distance.
(3)Ink Mode
Default Value: 0.00
There are 9 different ink modes. 1 = additive looping, 2 = additive with limit, 3 = absolute value of distance in color space, 4 = multiply, 5 = multiply * 2 looping, 6 = multiply * 4 looping, 7 = negative of multiply, additive * additive. Default is addi
(4)ScaleX
Default Value: 0.15
Scales the input (tiling) horizontally (x). 0.0 = scale up max, 1.0 = scale down max, Default is slightly scaled so one does not see the joints/tiles when offseting.
(5)ScaleY
Default Value: 0.15
Scales the input (tiling) vertically (y). 0.0 = scale up max, 1.0 = scale down max, Default is slightly scaled so one does not see the joints/tiles when offseting.
(6)Flip
Default Value: 0.40
Flips the other image around x (horizontally) so you get two copies rotating either way and flipped. That is if parameter is over 0.5. Default is not flipped.

Isc LensBlobs1
Inputs: 1
Parameters: 15
IntrinsicFX
LensBlobs1
Similar techwise as IscBlobMass1, this one uses the blobs/dots as a lens on the input video, pretty psychedelic...

ID: ix4eVersion: 2.6Parameters: 15Inputs: 1System: PC or Mac

Parameters
(1)Draw Switch!
Default Value: 0.50
If < 20%, do not draw (reset/init).
(2)Dot Scale
Default Value: 0.34
Scale of each blob / lense.
(3)Lens Strength
Default Value: 0.07
Strength of the lens effect (the displacement).
(4)Speed
Default Value: 0.15
Speed of the individual blobs / lenses.
(5)Num Lenses
Default Value: 0.25
Number of blobs / lenses.
(6)Angle X
Default Value: 0.50
Rotation around x-axis.
(7)Angle Y
Default Value: 0.50
Rotation around y-axis.
(8)Angle Z
Default Value: 0.50
Rotation around z-axis.
(9)Origin X
Default Value: 0.50
Origin in x-axis, not affecting other movement.
(10)Origin Y
Default Value: 0.50
Origin in y-axis, not affecting other movement.
(11)Origin Z
Default Value: 0.50
Origin in z-axis, not affecting other movement.
(12)Translate X
Default Value: 0.50
Relative (permanent) translation in x-axis of blobs.
(13)Translate Y
Default Value: 0.50
Relative (permanent) translation in y-axis of blobs.
(14)Translate Z
Default Value: 0.50
Relative (permanent) translation in z-axis of blobs.
(15)Alpha Switch
Default Value: 0.00
Turn off/on alpha output (some parts will become transparent around the blobs).

Isc Bubbles1
Inputs: 1
Parameters: 6
IntrinsicFX
Bubbles1
Makes a 3 layer bubbles tile of input. You can control what brightness of the input pixels that should generate bubbles for each layer...

ID: iz2aVersion: 2.6Parameters: 6Inputs: 1System: PC or Mac

Parameters
(1)Limit 1
Default Value: 0.20
Limits the smallest bubbles layer to use a certain color brightness as to make bubbles or not.
(2)Limit 2
Default Value: 0.40
Limits the medium sized bubbles layer to use a certain color brightness as to make bubbles or not.
(3)Limit 3
Default Value: 0.60
Limits the big sized bubbles layer to use a certain color brightness as to make bubbles or not.
(4)Multiply 1
Default Value: 0.69
Multiplies the sourcecolor to define the color of the smallest bubbles.
(5)Multiply 2
Default Value: 0.50
Multiplies the sourcecolor to define the color of the medium sized bubbles.
(6)Multiply 3
Default Value: 0.30
Multiplies the sourcecolor to define the color of the big sized bubbles.

 

Additional Info

  • Vendor: IntrinsicFX
  • Product Type: FreeFrame, Legacy CPU, Pack
  • Item Type: Pack, Showcase
  • Product Model: Deformations (IFX506V26FF10)
Mac/OSX:
PC/Win32:
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