
Deformations 2.6
A pack of assorted morphing filters, splitting and offset effects, some that gives animation even to stills, even cooler with animation or video ofcourse. And the Moire effect is a classic, with patterns animated as input it can be awesome.
Isc Twister1
Inputs: 1
Parameters: 11
IntrinsicFX
Twister1
Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated...
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IntrinsicFX Twister1
Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated... |
ID: iz0vVersion: 2.6Parameters: 11Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Map Blend
Default Value: 0.20
Parameter to morph between morphmaps in a certain speed.
Default Value: 0.20
Parameter to morph between morphmaps in a certain speed.
(2)Twister Map
Default Value: 0.50
Selects the twister map to use. There are 4 types of morphs/twists of pixels.
Default Value: 0.50
Selects the twister map to use. There are 4 types of morphs/twists of pixels.
(3)Scale X
Default Value: 0.50
Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
Default Value: 0.50
Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
(4)Scale Y
Default Value: 0.85
Tiling scale down vertically (y axis) tiling the image. max = not scaled.
Default Value: 0.85
Tiling scale down vertically (y axis) tiling the image. max = not scaled.
(5)Offset X
Default Value: 0.50
Offsets the image horizontally (x axis). Middle = no offset.
Default Value: 0.50
Offsets the image horizontally (x axis). Middle = no offset.
(6)Offset Y
Default Value: 0.50
Offsets the image vertically (y axis). Middle = no offset.
Default Value: 0.50
Offsets the image vertically (y axis). Middle = no offset.
(7)CosX SinX
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. [note]This could be changed in a later version (or perhaps a version 2.) since it is a bit illogical -
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. [note]This could be changed in a later version (or perhaps a version 2.) since it is a bit illogical -
(8)SinY SinY
Default Value: 0.00
Automatic animation of center of input, as to move input dynamically, will loop input both vertically and horisontally.
Default Value: 0.00
Automatic animation of center of input, as to move input dynamically, will loop input both vertically and horisontally.
(9)Transpose X
Default Value: 0.55
Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation. Default is slightly animated.
Default Value: 0.55
Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation. Default is slightly animated.
(10)Transpose Y
Default Value: 0.55
Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it upwards, while below middle animates it downwards. Middle = no animation. Default is animated upwards.
Default Value: 0.55
Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it upwards, while below middle animates it downwards. Middle = no animation. Default is animated upwards.
(11)Shaded
Default Value: 0.75
New in 1.20: add shade/shadow to the morphmaps.
Default Value: 0.75
New in 1.20: add shade/shadow to the morphmaps.
Isc Twister2
Inputs: 1
Parameters: 11
IntrinsicFX
Twister2
Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated...
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IntrinsicFX Twister2
Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated... |
ID: iz0WVersion: 2.6Parameters: 11Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Map Blend
Default Value: 0.20
Parameter to morph between morphmaps in a certain speed.
Default Value: 0.20
Parameter to morph between morphmaps in a certain speed.
(2)Twister Map
Default Value: 0.50
Selects the twister map to use. There are 4 types of morphs/twists of pixels.
Default Value: 0.50
Selects the twister map to use. There are 4 types of morphs/twists of pixels.
(3)Scale X
Default Value: 0.50
Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
Default Value: 0.50
Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
(4)Scale Y
Default Value: 0.85
Tiling scale down vertically (y axis) tiling the image. max = not scaled.
Default Value: 0.85
Tiling scale down vertically (y axis) tiling the image. max = not scaled.
(5)Offset X
Default Value: 0.50
Offsets the image horizontally (x axis). Middle = no offset.
Default Value: 0.50
Offsets the image horizontally (x axis). Middle = no offset.
(6)Offset Y
Default Value: 0.50
Offsets the image vertically (y axis). Middle = no offset.
Default Value: 0.50
Offsets the image vertically (y axis). Middle = no offset.
(7)CosX SinX
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. [note]This could be changed in a later version (or perhaps a version 2.) since it is a bit illogical -
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. [note]This could be changed in a later version (or perhaps a version 2.) since it is a bit illogical -
(8)SinY SinY
Default Value: 0.00
Automatic animation of center of input, as to move input dynamically, will loop input both vertically and horisontally.
Default Value: 0.00
Automatic animation of center of input, as to move input dynamically, will loop input both vertically and horisontally.
(9)Transpose X
Default Value: 0.55
Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation. Default is slightly animated.
Default Value: 0.55
Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation. Default is slightly animated.
(10)Transpose Y
Default Value: 0.55
Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it upwards, while below middle animates it downwards. Middle = no animation. Default is animated upwards.
Default Value: 0.55
Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it upwards, while below middle animates it downwards. Middle = no animation. Default is animated upwards.
(11)Shaded
Default Value: 0.75
New in 1.20: add shade/shadow to the morphmaps.
Default Value: 0.75
New in 1.20: add shade/shadow to the morphmaps.
Isc Kaleidoscope1
Inputs: 1
Parameters: 9
IntrinsicFX
Kaleidoscope1
My own twist of a Kaleidoscope effect. Got plenty of parameters to be had fun with...
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IntrinsicFX Kaleidoscope1
My own twist of a Kaleidoscope effect. Got plenty of parameters to be had fun with... |
ID: iz2bVersion: 2.6Parameters: 9Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Angle Multiply
Default Value: 0.00
The number of tiles around center, the number of pieces to divide the kaleidoscope effect in. Default: 3 pieces.
Default Value: 0.00
The number of tiles around center, the number of pieces to divide the kaleidoscope effect in. Default: 3 pieces.
(2)Translate X
Default Value: 0.50
Changes offset +/- of each individual piece. Default: no translation - link this parameter to an LFO or music/midi to animate the kaleidoscope patterns.
Default Value: 0.50
Changes offset +/- of each individual piece. Default: no translation - link this parameter to an LFO or music/midi to animate the kaleidoscope patterns.
(3)Translate Y
Default Value: 0.50
Changes offset +/- of each individual piece. Default: no translation - link this parameter to an LFO or music/midi to animate the kaleidoscope patterns.
Default Value: 0.50
Changes offset +/- of each individual piece. Default: no translation - link this parameter to an LFO or music/midi to animate the kaleidoscope patterns.
(4)Multiply
Default Value: 0.00
Scales the whole kaleidoscope. Tiles the input if high values.
Default Value: 0.00
Scales the whole kaleidoscope. Tiles the input if high values.
(5)Weirdify
Default Value: 0.50
Skews the pieces two by two. So its turning to be not really a kaleidoscope but a "tweaked" one. Default = no tweaking.
Default Value: 0.50
Skews the pieces two by two. So its turning to be not really a kaleidoscope but a "tweaked" one. Default = no tweaking.
(6)Rotation
Default Value: 0.00
This parameter lets you rotate the whole kaleidoscope around center of it.
Default Value: 0.00
This parameter lets you rotate the whole kaleidoscope around center of it.
(7)Offset X
Default Value: 0.50
You can move the center of the kaleidoscope in x (horizontal) with this parameter.
Default Value: 0.50
You can move the center of the kaleidoscope in x (horizontal) with this parameter.
(8)Offset Y
Default Value: 0.50
You can move the center of the kaleidoscope in y (vertical) with this parameter.
Default Value: 0.50
You can move the center of the kaleidoscope in y (vertical) with this parameter.
(9)2nd Offset
Default Value: 0.50
A bit weird this, and hard to explain.. gives an illusion of dithering/doubling the image.
Default Value: 0.50
A bit weird this, and hard to explain.. gives an illusion of dithering/doubling the image.
Isc Fishy1
Inputs: 1
Parameters: 11
IntrinsicFX
Fishy1
Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated...
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IntrinsicFX Fishy1
Morphed pixels using 4 different lookup tables called TwisterMaps. The effect has several parameters to make even still images seem animated... |
ID: iz0bVersion: 2.6Parameters: 11Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Map Blend
Default Value: 0.20
How fast the morph goes between morphmaps when changing maps. New in 1.20: you can now morph between maps with this parameter.
Default Value: 0.20
How fast the morph goes between morphmaps when changing maps. New in 1.20: you can now morph between maps with this parameter.
(2)Twister Map
Default Value: 0.50
Selects the twister map to use. There are 4 types of morphs/twists of pixels.
Default Value: 0.50
Selects the twister map to use. There are 4 types of morphs/twists of pixels.
(3)Scale X
Default Value: 0.50
Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
Default Value: 0.50
Tiling scale down horizontally (x axis) tiling the image. max = not scaled.
(4)Scale Y
Default Value: 0.85
Tiling scale down vertically (y axis) tiling the image. max = not scaled.
Default Value: 0.85
Tiling scale down vertically (y axis) tiling the image. max = not scaled.
(5)Offset X
Default Value: 0.50
Offsets the image horizontally (x axis). Middle = no offset.
Default Value: 0.50
Offsets the image horizontally (x axis). Middle = no offset.
(6)Offset Y
Default Value: 0.50
Offsets the image vertically (y axis). Middle = no offset.
Default Value: 0.50
Offsets the image vertically (y axis). Middle = no offset.
(7)CosX SinX
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. It defaults to not active (0.0) [note]This could be changed in a later version (or perhaps a version 2
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. It defaults to not active (0.0) [note]This could be changed in a later version (or perhaps a version 2
(8)SinY SinY
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal SinY1 angle value. It defaults to not active (0.0). [note]This could be changed in a later version (or perhaps a version
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal SinY1 angle value. It defaults to not active (0.0). [note]This could be changed in a later version (or perhaps a version
(9)Transpose X
Default Value: 0.55
Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation = default.
Default Value: 0.55
Animates the offset horizontally (x axis) of an image according to a stepvalue set by this parameter. above middle animates it to the right, while below middle animates it to the left. Middle = no animation = default.
(10)Transpose Y
Default Value: 0.55
Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it downwards, while below middle animates it upwards. Middle = no animation = default.
Default Value: 0.55
Animates the offset vertically (y axis) of an image according to a stepvalue set by this parameter. above middle animates it downwards, while below middle animates it upwards. Middle = no animation = default.
(11)Shaded
Default Value: 0.75
New in 1.20: adds shade effect.
Default Value: 0.75
New in 1.20: adds shade effect.
Isc WormHole1
Inputs: 1
Parameters: 9
IntrinsicFX
WormHole1
This is the classic demo-effect called Wormhole, but with real video displayed in it! It can tile the video both horizontally and vertically. This effect is highly dynamic...
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IntrinsicFX WormHole1
This is the classic demo-effect called Wormhole, but with real video displayed in it! It can tile the video both horizontally and vertically. This effect is highly dynamic... |
ID: iz16Version: 2.6Parameters: 9Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Scale X
Default Value: 1.00
Tiling horizontally (X axis). Makes tiles of smaller versions of the input video. Default is not tiled, fullsize video displayed.
Default Value: 1.00
Tiling horizontally (X axis). Makes tiles of smaller versions of the input video. Default is not tiled, fullsize video displayed.
(2)Scale Y
Default Value: 1.00
Tiling vertically (Y axis). Makes tiles of smaller versions of the input video. Default is not tiled, fullsize video displayed.
Default Value: 1.00
Tiling vertically (Y axis). Makes tiles of smaller versions of the input video. Default is not tiled, fullsize video displayed.
(3)Offset X
Default Value: 0.34
Offset horizontally (X axis) of the video input.
Default Value: 0.34
Offset horizontally (X axis) of the video input.
(4)Offset Y
Default Value: 0.27
Offset vertically (Y axis) of the video input.
Default Value: 0.27
Offset vertically (Y axis) of the video input.
(5)Rotate1 Sin Y
Default Value: 0.20
Animation parameter. Animates the offset of the video in the wormhole.
Default Value: 0.20
Animation parameter. Animates the offset of the video in the wormhole.
(6)Rotate2 Sin Y
Default Value: 0.30
Automatic rotation creating a dynamic animation without need for parameter realtime change.
Default Value: 0.30
Automatic rotation creating a dynamic animation without need for parameter realtime change.
(7)Translate X
Default Value: 0.43
Move the video horizontally (along the X axis). Animation parameter. This is a step value added to the Offset X for each frame processed. Middle is no animation, 0.
Default Value: 0.43
Move the video horizontally (along the X axis). Animation parameter. This is a step value added to the Offset X for each frame processed. Middle is no animation, 0.
(8)Translate Y
Default Value: 0.23
Move the video vertically (along the Y axis) = in and out of the hole. Animation parameter. This is a step value added to the Offset Y for each frame processed. Middle is no animation, 0.
Default Value: 0.23
Move the video vertically (along the Y axis) = in and out of the hole. Animation parameter. This is a step value added to the Offset Y for each frame processed. Middle is no animation, 0.
(9)Blend
Default Value: 0.00
Wet/Dry mix of the input and the output. Default is only wormhole output.
Default Value: 0.00
Wet/Dry mix of the input and the output. Default is only wormhole output.
Isc Hypnotic1
Inputs: 1
Parameters: 11
IntrinsicFX
Hypnotic1
Popular hypnotic tunnel effect with many parameters. Morph between 4 lookup tables (slightly different effect), adjust the tiling and make it pulsate in and out. Beware it could trip you out even with..
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IntrinsicFX Hypnotic1
Popular hypnotic tunnel effect with many parameters. Morph between 4 lookup tables (slightly different effect), adjust the tiling and make it pulsate in and out. Beware it could trip you out even with.. |
ID: ix40Version: 2.6Parameters: 11Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Map Blend
Default Value: 0.20
When changing the maps this sets how fast the new map will blend into the old, giving some morphing animation, great for pulsating.
Default Value: 0.20
When changing the maps this sets how fast the new map will blend into the old, giving some morphing animation, great for pulsating.
(2)Twister Map
Default Value: 0.50
There are 4 different "modes" (different lookup tables) for this effect. Here you can switch between them.
Default Value: 0.50
There are 4 different "modes" (different lookup tables) for this effect. Here you can switch between them.
(3)Scale X
Default Value: 0.50
Controls the scaling horizontally (X), from 1 to 32, of the input onto the tunnel effect.
Default Value: 0.50
Controls the scaling horizontally (X), from 1 to 32, of the input onto the tunnel effect.
(4)Scale Y
Default Value: 0.85
Controls the scaling vertically (Y), from 1 to 32, of the input onto the tunnel effect.
Default Value: 0.85
Controls the scaling vertically (Y), from 1 to 32, of the input onto the tunnel effect.
(5)Offset X
Default Value: 0.50
Offset horizontally - X. Adjustment gives zooming/travelling into the tunnel.
Default Value: 0.50
Offset horizontally - X. Adjustment gives zooming/travelling into the tunnel.
(6)Offset Y
Default Value: 0.50
Offset vertically - Y. Adjustment gives rotating of the tunnel.
Default Value: 0.50
Offset vertically - Y. Adjustment gives rotating of the tunnel.
(7)CosX SinX
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. It defaults to not active (0.0) [note]This could be changed in a later version (or perhaps a version 2
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal CosX1 angle value. It defaults to not active (0.0) [note]This could be changed in a later version (or perhaps a version 2
(8)SinY SinY
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal SinY1 angle value. It defaults to not active (0.0). [note]This could be changed in a later version (or perhaps a version
Default Value: 0.00
Animates the offset of the image using an angle that is constantly rotated. This parameter sets the stepvalue for the internal SinY1 angle value. It defaults to not active (0.0). [note]This could be changed in a later version (or perhaps a version
(9)Transpose X
Default Value: 0.55
makes the tunnel zoom/travel constantly if other than center/middle.
Default Value: 0.55
makes the tunnel zoom/travel constantly if other than center/middle.
(10)Transpose Y
Default Value: 0.55
makes the tunnel rotate constantly if other than center/middle.
Default Value: 0.55
makes the tunnel rotate constantly if other than center/middle.
(11)Shaded
Default Value: 0.75
Higher than 0.5 (default) is added shading to make it look more like a tunnel (darker inside/deeper). Less than 0.5 (under middle) = not shaded.
Default Value: 0.75
Higher than 0.5 (default) is added shading to make it look more like a tunnel (darker inside/deeper). Less than 0.5 (under middle) = not shaded.
Isc Displace1
Inputs: 1
Parameters: 3
IntrinsicFX
Displace1
Displacement based on normals from neighbouring pixels, controllable amount and good results from use with pre-blurred input...
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IntrinsicFX Displace1
Displacement based on normals from neighbouring pixels, controllable amount and good results from use with pre-blurred input... |
ID: iz1rVersion: 2.6Parameters: 3Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Strength
Default Value: 0.50
This is the strongest strength parameter for how strongly to displace the pixels.
Default Value: 0.50
This is the strongest strength parameter for how strongly to displace the pixels.
(2)FineTune
Default Value: 0.55
With this you can finetune the Strength parameter, so they together count for how strong the effect will be.
Default Value: 0.55
With this you can finetune the Strength parameter, so they together count for how strong the effect will be.
(3)Invert
Default Value: 1.00
Lets you invert the effect - so things are not "bumped outwards" but "inwards". Default is outwards.
Default Value: 1.00
Lets you invert the effect - so things are not "bumped outwards" but "inwards". Default is outwards.
Isc Moire1
Inputs: 1
Parameters: 6
IntrinsicFX
Moire1
IscMoire1 Makes moire patterns of video input (doubles the input and offsets it in x,y). There are several ink modes how the moire is blended giving different results...
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IntrinsicFX Moire1
IscMoire1 Makes moire patterns of video input (doubles the input and offsets it in x,y). There are several ink modes how the moire is blended giving different results... |
ID: ix42Version: 2.6Parameters: 6Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Angle
Default Value: 0.50
Sets the angle of the moire offset. 360 degrees. Default is 180 degrees.
Default Value: 0.50
Sets the angle of the moire offset. 360 degrees. Default is 180 degrees.
(2)Distance
Default Value: 0.60
Sets the distance. Used together with Angle you get an offset from center for the doubled input to be mixed. 0.5 = middle, above 0.5 is positive and below 0.5 is negative distance.
Default Value: 0.60
Sets the distance. Used together with Angle you get an offset from center for the doubled input to be mixed. 0.5 = middle, above 0.5 is positive and below 0.5 is negative distance.
(3)Ink Mode
Default Value: 0.00
There are 9 different ink modes. 1 = additive looping, 2 = additive with limit, 3 = absolute value of distance in color space, 4 = multiply, 5 = multiply * 2 looping, 6 = multiply * 4 looping, 7 = negative of multiply, additive * additive. Default is addi
Default Value: 0.00
There are 9 different ink modes. 1 = additive looping, 2 = additive with limit, 3 = absolute value of distance in color space, 4 = multiply, 5 = multiply * 2 looping, 6 = multiply * 4 looping, 7 = negative of multiply, additive * additive. Default is addi
(4)ScaleX
Default Value: 0.15
Scales the input (tiling) horizontally (x). 0.0 = scale up max, 1.0 = scale down max, Default is slightly scaled so one does not see the joints/tiles when offseting.
Default Value: 0.15
Scales the input (tiling) horizontally (x). 0.0 = scale up max, 1.0 = scale down max, Default is slightly scaled so one does not see the joints/tiles when offseting.
(5)ScaleY
Default Value: 0.15
Scales the input (tiling) vertically (y). 0.0 = scale up max, 1.0 = scale down max, Default is slightly scaled so one does not see the joints/tiles when offseting.
Default Value: 0.15
Scales the input (tiling) vertically (y). 0.0 = scale up max, 1.0 = scale down max, Default is slightly scaled so one does not see the joints/tiles when offseting.
(6)Flip
Default Value: 0.40
Flips the other image around x (horizontally) so you get two copies rotating either way and flipped. That is if parameter is over 0.5. Default is not flipped.
Default Value: 0.40
Flips the other image around x (horizontally) so you get two copies rotating either way and flipped. That is if parameter is over 0.5. Default is not flipped.
Isc LensBlobs1
Inputs: 1
Parameters: 15
IntrinsicFX
LensBlobs1
Similar techwise as IscBlobMass1, this one uses the blobs/dots as a lens on the input video, pretty psychedelic...
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IntrinsicFX LensBlobs1
Similar techwise as IscBlobMass1, this one uses the blobs/dots as a lens on the input video, pretty psychedelic... |
ID: ix4eVersion: 2.6Parameters: 15Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Draw Switch!
Default Value: 0.50
If < 20%, do not draw (reset/init).
Default Value: 0.50
If < 20%, do not draw (reset/init).
(2)Dot Scale
Default Value: 0.34
Scale of each blob / lense.
Default Value: 0.34
Scale of each blob / lense.
(3)Lens Strength
Default Value: 0.07
Strength of the lens effect (the displacement).
Default Value: 0.07
Strength of the lens effect (the displacement).
(4)Speed
Default Value: 0.15
Speed of the individual blobs / lenses.
Default Value: 0.15
Speed of the individual blobs / lenses.
(5)Num Lenses
Default Value: 0.25
Number of blobs / lenses.
Default Value: 0.25
Number of blobs / lenses.
(6)Angle X
Default Value: 0.50
Rotation around x-axis.
Default Value: 0.50
Rotation around x-axis.
(7)Angle Y
Default Value: 0.50
Rotation around y-axis.
Default Value: 0.50
Rotation around y-axis.
(8)Angle Z
Default Value: 0.50
Rotation around z-axis.
Default Value: 0.50
Rotation around z-axis.
(9)Origin X
Default Value: 0.50
Origin in x-axis, not affecting other movement.
Default Value: 0.50
Origin in x-axis, not affecting other movement.
(10)Origin Y
Default Value: 0.50
Origin in y-axis, not affecting other movement.
Default Value: 0.50
Origin in y-axis, not affecting other movement.
(11)Origin Z
Default Value: 0.50
Origin in z-axis, not affecting other movement.
Default Value: 0.50
Origin in z-axis, not affecting other movement.
(12)Translate X
Default Value: 0.50
Relative (permanent) translation in x-axis of blobs.
Default Value: 0.50
Relative (permanent) translation in x-axis of blobs.
(13)Translate Y
Default Value: 0.50
Relative (permanent) translation in y-axis of blobs.
Default Value: 0.50
Relative (permanent) translation in y-axis of blobs.
(14)Translate Z
Default Value: 0.50
Relative (permanent) translation in z-axis of blobs.
Default Value: 0.50
Relative (permanent) translation in z-axis of blobs.
(15)Alpha Switch
Default Value: 0.00
Turn off/on alpha output (some parts will become transparent around the blobs).
Default Value: 0.00
Turn off/on alpha output (some parts will become transparent around the blobs).
Isc Bubbles1
Inputs: 1
Parameters: 6
IntrinsicFX
Bubbles1
Makes a 3 layer bubbles tile of input. You can control what brightness of the input pixels that should generate bubbles for each layer...
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IntrinsicFX Bubbles1
Makes a 3 layer bubbles tile of input. You can control what brightness of the input pixels that should generate bubbles for each layer... |
ID: iz2aVersion: 2.6Parameters: 6Inputs: 1System: PC or Mac
Parameters
Parameters
(1)Limit 1
Default Value: 0.20
Limits the smallest bubbles layer to use a certain color brightness as to make bubbles or not.
Default Value: 0.20
Limits the smallest bubbles layer to use a certain color brightness as to make bubbles or not.
(2)Limit 2
Default Value: 0.40
Limits the medium sized bubbles layer to use a certain color brightness as to make bubbles or not.
Default Value: 0.40
Limits the medium sized bubbles layer to use a certain color brightness as to make bubbles or not.
(3)Limit 3
Default Value: 0.60
Limits the big sized bubbles layer to use a certain color brightness as to make bubbles or not.
Default Value: 0.60
Limits the big sized bubbles layer to use a certain color brightness as to make bubbles or not.
(4)Multiply 1
Default Value: 0.69
Multiplies the sourcecolor to define the color of the smallest bubbles.
Default Value: 0.69
Multiplies the sourcecolor to define the color of the smallest bubbles.
(5)Multiply 2
Default Value: 0.50
Multiplies the sourcecolor to define the color of the medium sized bubbles.
Default Value: 0.50
Multiplies the sourcecolor to define the color of the medium sized bubbles.
(6)Multiply 3
Default Value: 0.30
Multiplies the sourcecolor to define the color of the big sized bubbles.
Default Value: 0.30
Multiplies the sourcecolor to define the color of the big sized bubbles.
Additional Info
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Vendor:
IntrinsicFX
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Product Type:
FreeFrame, Legacy CPU, Pack
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Item Type:
Pack, Showcase
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Product Model:
Deformations (IFX506V26FF10)
