
Again a couple new plugins added, but focus has been mainly on expanding functionality on the Blobs & Tentacles pack and the other new additions from 2.5. Also some has been done with the Feedback plugins, more to explore with new parameters and the new FeedbackRGB1. More info here!
These are CPU based video processing plugins in the FreeFrame opensource specification/format, and can be loaded/used in a number of applications/hosts ..more about FreeFrame here.
All packs/bundles available @ Intrinsic's Shop.
I've played around more with the Xbox Kinect and FreeFrame plugins: free download
These are PC ONLY, and only an FF1.0 CPU version of this newly attached one for now, I'll see what I can do later with FFGL version, and if anyone want to *give* me a Mac I might make a Mac version, otherwise it will have to wait till I get a new Mac I'm afraid :S
The plugins use the OpenNI library internally to get the depth image in real time from (in theory any PrimeSense/OpenNI module) the Kinect controller, on PC.
The FFGL Plugin loads as a source plugin in Resolume Avenue and other software that has FFGL support. Here is a tutorial how to (try, no 100% promises it will work for you) get it up and running (in full article) and there is a FFCPU version too (FF1.0).
Update still delayed sorry, but I've worked some on it.
This is a free download (attachment/link at bottom of article), as a little contribution to the community :)
2012-04-05
Full plugin and parameter list with descriptions for each parameter can now be downloaded: link at bottom of the article found by clicking here.
2011-05-09
Check the WIP of plugin & parameter display in the VJFX Shop, not 100% finished/decided but testing some jQuery implementations.
2011-05-03 - Phase 1 Complete!
Finally new database design for plugin info is complete! 15 Python scripts written for automation, 1201 parameters and 200 plugins (yay!) now processed into .csv and imported into database! Next up is online presentation from new plugin and parameter data, php+sql :)
It has taken weeks, but from now the good part: on any coming updates/releases it will take seconds to replace the full database with up-to-date info on any changes and additions (and more). Everything is now automatically extracted using scripts, from comment constructs in the actual source code, where everything is added/changed during the actual implementation. And finally all 480+ missing descriptions have been written and added too.
Hope is to get it all online soon (still need to implement php/mysql presentation changes) and then focus on fixes, additions, and new development! These tools will also enable construction of other formats for downloadable documentation, like .CSV and .XML etc.
I've long thought that there must be a way to accomplish a post-rendering antialiasing (removing of jagged edges) on videoframes, and from time to time I have been searching for this, I recently found this research paper by Alexander Reshetov at Intel Labs on MLAA (Morphological Antialiasing), implementations for CPU and GPU are out there and it is pretty neat!

Antialiasing/smoothing of edges might be nice for VJing since output is large scale w/projector, still as mentioned underneath, there is a performance hit on CPU processing with this one, nevertheless I decided to make another FREE FreeFrame 1.0/CPU plugin (attached at bottom of full article) for MLAA processing. I will look into making a GPU version sometime too, and might add an FFGL to the download, sorry to say this one is also PC Only, due to proprietary tech not implemented by me, I've just integrated it into a FreeFrame plugin basically, with some parameter control, ++. I am hoping to add some free releases for Mac too, it will come. (more in full article).
Working on upcoming release of IntrinsicFX 2.6, with some new additions:
The IscFeedbackRGB1 lets you separately control feedback of the red, green and blue colorchannel, and with the use of f.ex. IscHuealizer1 you can get 3 feedback effects from it, else it is a wild color chaos :) Might add a colorize optional parameter for it..
Also WIP is the IscIntelliTile1, changes & extension based on IscASCII1 which in this plugin supports 1 or 2 inputs, using the 2nd input (or a copy of the 1 input) after being chopped to "tiles" and indexed based on a sum of brightness in each tile, and used to show pixels from the input 1, controls are (fttb) : number of input tiles in x and y, max input tiles x and y (will influence first parameters), number of output tiles in x and y, and a parameter to control how (often) new tiles are stored in the buffer, fadeable as in feedback (WIP).
Update: Using the XBOX 360 Kinect controller and the open source SDK OpenNI & PrimeSense KinectModded drivers on pc, I've implemented and processed the 3D depth image generated, through the iInferno Fire effect plugin!
R&D: Kinect + OpenNI + PrimeSense(Kinect mod), depth image through my iInferno FreeFrameGL plugin (running in my VJ app Euphoria).



