
Updated: One new plugin attached, and updated tutorial
2012.01.08: ..working on an FFGL version of the new user-detecting plugin too, FYI :)
I've played around more with the Xbox Kinect and FreeFrame plugins: free download
These are PC ONLY, and only an FF1.0 CPU version of this newly attached one for now, I'll see what I can do later with FFGL version, and if anyone want to *give* me a Mac I might make a Mac version, otherwise it will have to wait till I get a new Mac I'm afraid :S
The plugins use the OpenNI library internally to get the depth image in real time from (in theory any PrimeSense/OpenNI module) the Kinect controller, on PC.
The FFGL Plugin loads as a source plugin in Resolume Avenue and other software that has FFGL support. Here is a tutorial how to (try, no 100% promises it will work for you) get it up and running (in full article) and there is a FFCPU version too (FF1.0).
This is a free download (attachment/link at bottom of article), as a little contribution to the community :)
Download full list of all IntrinsicFX plugins and parameters in .csv, .xml and .html format (all in one zip file). Attached at the bottom of the article.
LOTECH has made a very nifty module for modul8 called QuickFX (see his blog post here) and asked me about the RGBOffset plugin, and I felt it would be nice to include it with his module for free! It is part of the IntrinsicFX Colmatic pack, but is now also downloadable from his blogpost in relation to this module (Mac only). Just as a semi-bundled gift =)
Here is a video demo of the module in action:
I've long thought that there must be a way to accomplish a post-rendering antialiasing (removing of jagged edges) on videoframes, and from time to time I have been searching for this, I recently found this research paper by Alexander Reshetov at Intel Labs on MLAA (Morphological Antialiasing), implementations for CPU and GPU are out there and it is pretty neat!

Antialiasing/smoothing of edges might be nice for VJing since output is large scale w/projector, still as mentioned underneath, there is a performance hit on CPU processing with this one, nevertheless I decided to make another FREE FreeFrame 1.0/CPU plugin (attached at bottom of full article) for MLAA processing. I will look into making a GPU version sometime too, and might add an FFGL to the download, sorry to say this one is also PC Only, due to proprietary tech not implemented by me, I've just integrated it into a FreeFrame plugin basically, with some parameter control, ++. I am hoping to add some free releases for Mac too, it will come. (more in full article).



